Well we manage another game of epic. It was 3000 point per side and it was between Knight World (NetEA v2.2.2 *APPROVED*)V’s Saim-Hann (4.2.1)…
Trent played the night World and I played the Saim-Hann
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
Changes that were tested..
SR went from 3 to 4.
Drop the points of the Farseer character.
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Armies used
Knight World (NetEA v2.2.2 *APPROVED*)
KNIGHT HOUSEHOLD [455]
4 Knight Errant, Seneschal
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [325]
3 Knight Paladin, Seneschal
LANCER HOUSEHOLD [500]
3 Knight Lancer, Baron
CUSTODIAN HOUSEHOLD [375]
3 Knight Castellan
CUSTODIAN HOUSEHOLD [375]
3 Knight Castellan
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Transporters
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Transporters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
Saim-Hann (4.2.1)
350 Shining Spears (BTS)
325 Wild Rider clan + Wild Rider chieftain (SC)
275 Wild Rider clan+ Farseer inc
275 Wild Rider clan + Farseer inc
250 Fire Prism inc 2x Firestorms
250 Fire Prism inc 2x Firestorms
275 Guardians in WS + Farseer inc 1x support weapon
275 Guardians in WS Farseer inc 1x support weapon
200 Wind rider host/troupe inc 2x Vyper
175 Night Spinners
175 Night Spinners
175 Night Spinners
0 Avatar
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Deployment
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Turn 1
- Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LANCER HOUSEHOLD,giving it a BM(Photo2)..wanted to try and break the formation and it was the only target in range
- Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LANCER HOUSEHOLD,giving it a BM(Photo2)..wanted to try and break the formation and it was the only target in range
- Knights World place CUSTODIAN HOUSEHOLD on overwatch(Photo1)….was done to denied area
- Saim Hann double move Guardians in WS up the left flank and claim objective marker(Photo1)
- Knights World bring on THUNDERBOLT SQUADRON and target the Guardians in WS, giving it a BM(Photo1)….
- Saim Hann double move SHINNING SPEARS up behind ruin(Photo1)…getting ready for turn two.
- Knight World place AA GUN BATTERY on overwatch(Photo1)..guard duty
- Saim Hann double move WILD RIDERS up the centre in front of the LANCER HOUSEHOLD, hoping to trigger the OWF, but Knights hold off(Photo1)..
- Knight World move KNIGHT HOUSEHOLD up(Photo1) and shoot the WILD RIDERS,giving them a BM(Photo2)..was hoping to place a few BM’s on the formation
- Saim Hann double move WILD RIDERS up behind woods(Photo1)..getting ready for turn 2
- Knights World double move KNIGHT HOUSEHOLD up(BM from OWF)(Photo1) and shoots WIND RIDERs, killing 2 and giving it 3 BM’s(Photo2)..wanted to start and clear away SH forces off the objective marker.
- Saim Hann place SoV on overwatch(Photo1)..keeping the left flank covered
- Knights World double move KNIGHT HOUSEHOLD up(Photo1) and shoot the Guardians in WS, killing 1 and Giving it 2 BM’s(Photo2).. was done to cut down mobility
- Saim Hann double move Guardians in WS up the right flank, into the woods, so that it was near the objective marker(Photo1)
- Knights World move CUSTODIAN HOUSEHOLD up(Photo1) and shoot the SoV, killing 1 and giving it 3 BM’s(Photo2)
- Saim Hann double move SoV(Photo1) and shoot LANCER HOUSEHOLD, doing a DC and giving the formation 2 BM’s(Photo2)…was done to place more BM on the formation
- Knights World bring on THUNDERBOLT SQUADRON and target the NIGHT SPINNERS, killing 1 and breaking the formation, which flees forward(Photo1)…was hoping to break the formation.
- Saim Hann move WILD RIDERS, to claim the blitz in it half of the table(Photo1)..start of guard duty
- Knights World do sustain fire with AA GUN BATTERY(Photo1) and shoots broken Night spinners, killing one all up(Photo2)…knight players mention about burning dice
- Knights World move KNIGHT HOUSEHOLD up to be near objective marker(Photo1) and shoots broken Night spinners,killing the last one(Photo2)…
- Knight World keep LANCER HOUSEHOLD on overwatch(Photo1)…
END OF TURN SHOT
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Turn 2
Saim-Hann deploy avatar…
Knight World won the SR, due to tie roll and went first.
Knight World do a engage action with KNIGHT HOUSEHOLD and target the avatar and call intermingled and drag in the Guardians in WS(Photo1).The dice are rolled and the KNIGHT HOUSEHOLD wins the combat, the avatar is dead due to critical and the Guardians in WS are broken(Photo2).The Knights consolidate 5 and the Guardians in WS flee to the top of the hill(Photo3) and yes a pile of eldar formation get a BM due to the avatar dying…was done to claim objective marker.
Knights World move KNIGHT HOUSEHOLD(Photo1) and shoot WIND RIDER TROUPE, killing 2 and breaking the formation, which flees into the ruins(Photo2).. was done to clear that flank of SH forces
Saim Hann do sustain fire with SoV(Photo1) targeting the LANCER HOUSEHOLD, doing 2 DC’s and giving the formation 3 BM’s(Photo2)..was trying to break the formation
Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots KNIGHT HOUSEHOLD, giving it 3 BM’s(Photo2)..wanted to try and break the formation
Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots LANCER HOUSEHOLD,doing a DC and giving it a 3 BM’s and breaking the formation due to BM’s and so it flees back to its deployment zone(Photo2)..wanted to try and break the formation
Knights World move CUSTODIAN HOUSEHOLD up near to the objective marker(Photo1) and shoots the SHINNING SPEARS, killing 1 and giving the formation 3 BM’s(Photo2)…started to target the BTS
Knights World fail to activate the KNIGHT HOUSEHOLD and so move forward(Photo1)….????????
Saim Hann do engage action with WILD RIDERS,and target the KNIGHT HOUSEHOLD(Photo1).The dice are rolled and the WILD RIDERS win the combat and the KNIGHT HOUSEHOLD,are wiped from the board(Photo2).The WILD RIDERS consolidate 5 forward(Photo3)..was wanting to push the KNIGHT HOUSEHOLD off the objective marker..
Saim Hann do engage action with SHINNING SPEARS,and target the CUSTODIAN HOUSEHOLD and calls intermingled and drags in the KNIGHT HOUSEHOLD(Photo1).The dice are rolled and the CUSTODIAN HOUSEHOLD(3DC)&KNIGHT HOUSEHOLD win the combat and the WILD RIDERS are broken(Photo2).The WILD RIDERS flee into the ruins and the Knights consolidate 5(Photo3)..was wanting to push the Knights off the objective marker, but i guess i bite off more than i could handled....
Knights World move AA GUN BATTERY(Photo1) and shoots WILD RIDERS, Giving it a BM(Photo2)…was try to break the formation to push it off the objective marker
Saim Hann move the Guardians in WS across to contest the Objective marker(Photo1)…
Knight World keep AA GUN BATTERY on overwatch(Photo1)..guard duty
Saim Hann keep SoV on overwatch(Photo1)..keeping the left flank covered
Knights World bring on THUNDERBOLT SQUADRON(lose 1 and 2 BM’s from AA fire), and target the WILD RIDERS, killing 1 and giving it 2BM’s(Photo1)….
Saim-Hann place the WILD RIDERS, on overwatch(Photo1)..guard duty
Knights World bring on THUNDERBOLT SQUADRON(BM from AA fire), and target the WILD RIDERS, killing 1 and giving it 2BM’s(Photo1)….
Saim-Hann do marshalling action on WILD RIDERS, so move and then remove all BM’s(Photo1)..getting ready for next turn
Knights World fail to activate the CUSTODIAN HOUSEHOLD and so move forward(Photo1)….
Knights World do a engage action with KNIGHT HOUSEHOLD and target the Guardians in WS(Photo1).The dice are rolled and the combat is won buy KNIGHT HOUSEHOLD(DC) and the Guardians in WS are wiped from the board.The KNIGHT HOUSEHOLD consolidate back 5 towards the Objective marker(Photo2)…want to cut the number of activation in the army
END OF TURN SHOT
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Turn 3
Saim Hann double move SoV, down the centre(Photo1) and shoot the broken Lancer formation, killing three all up(Photo2)..want to claim BTS
Saim Hann move SoV, down the left flank(Photo1) and shoot the broken Lancer formation, killing the formation out right(Photo2)..claim BTS
Knights World does engage action with KNIGHT HOUSEHOLD, and target the SoV(Photo1).The dice are rolled and the KNIGHT HOUSEHOLD wins the combat and the SoV is wiped from the board(Photo2).The KNIGHT HOUSEHOLD consolidate 5 forward(Photo3)..want to cut the number of activation in the army
Saim Hann do engage action with WILD RIDERS,and target the KNIGHT HOUSEHOLD(Photo1).The dice are rolled and the KNIGHT HOUSEHOLD win the combat and the WILD RIDERS,are wiped from the board(Photo2).The KNIGHT HOUSEHOLD consolidate 5 forward(Photo3)..was wanting to push the KNIGHT HOUSEHOLD off the objective marker
Saim Hann do sustain fire with NIGHT SPINNER TROUPE(Photo1) and shoots KNIGHT HOUSEHOLD, giving it a 3 BM’s(Photo2)..wanted to try and break the formation
Knights World does a marshalling action on KNIGHT HOUSEHOLD, so move and then it removes all BM’s(Photo1)..was done since he was only 1 BM off breaking
Saim-Hann double move the WILD RIDERS, and contest the blitz(Photo1)..wanted to contest the blitz
Knights World bring on THUNDERBOLT SQUADRON, only to have it shot out of the sky(Photo1)….was try to kill the BTS
Knights World move AA GUN BATTERY(Photo1) and shoots SHINNING SPEARS, breaking the formation due to BM’s, so it flees back to the woods in centre of its deployment zone(Photo2)…was try to kill the BTS
Saim-Hann keep the WILD RIDERS, on overwatch(Photo1)..guard duty
Knights World double move CUSTODIAN HOUSEHOLD(Photo1) and shoot WILD RIDERS, killing 1 and giving it 3 BM’s(Photo2)..want to start wearing the formation down to push it off the blitz
Knights World don’t bring on THUNDERBOLT SQUADRON(Photo1)
Knights World double move CUSTODIAN HOUSEHOLD(Photo1) and shoot WILD RIDERS, killing 1 and breaking the formation due to BM’s, so it flees to be on the hill between hill and ruins(Photo2)…got his wish, not near the blitz now
Knights World keep AA GUN BATTERY on overwatch, near Blitz(sorry no pic)
Victory Condition | Saim-Hann (4.2.1) | Knight World (NetEA v2.2.2) |
1. Blitz | NO | no |
2. Break their sprit | Yes | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | Yes |
5. They Shall not Pass | NO | no |
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