Tuesday, October 20, 2015

San Lando Campaign…Strike

Well we manage another game of epic. It was between Emperors children and Minervan Tank Legion.

I used the Minervan Tank Legion and Trent the Iron hands…

This was also the start of the San Lando Campaign. Which will be run over the coming months..

The scenario was Strike which is from the booklet War of lost faith.

One change was made to deployment of Objective markers, in that we allowed them to be closer to the forward deployment line, so that was change to 5 cm’s…

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Armies used

CODEX IRON HANDS ARMY LIST V1.11

(1+) Iron Hands Clan
4 Tactical units
2 Iron Hand Devastator units
iron father
plus transport

Dreadnought Talon
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)

Dreadnought Talon
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father

Dreadnought Talon
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father

Dreadnought Talon
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought
1 Venerable Dreadnought Iron Father

Strike Cruiser 
1 Strike Cruiser

Assault
4 Assault units
Iron Father

Whirlwind
4 Whirlwinds
1 Hunter
1 Veteran Sergeant

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Minervan Tank Legion (NetEA Tournament Pack 2014)

TANK COMPANY [800]
Supreme Commander, Flak Support (Hydra), 9 Leman Russ, Vanquisher
SUPER-HEAVY TANK COMPANY [550]
3 Baneblade, Flak Support (Hydra)
SUPER-HEAVY TANK COMPANY [550]
3 Stormsword, Flak Support (Hydra)
MECHANIZED PLATOON [300]
10 Infantry, 5 Chimera
MECHANIZED PLATOON [300]
10 Infantry, 5 Chimera
MARAUDER BOMBERS [250]
2 Marauders
MARAUDER BOMBERS [250]
2 Marauders

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Deployment

  •  Deployment of Minervan Tank Legion, objective markers and Iron Hands..

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  • Off board forces.

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Turn 1

  • Iron Hands won the SR and gave first turn to the Minervan Tank Legion..
  • Minervan Tank Legion double move MECHANIZED PLATOON up, on left flank and deploy so they claim three objective markers(Photo1)

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  • Minervan Tank Legion double move MECHANIZED PLATOON up(Photo1), and shoot the whirlwind battery, giving it 2 BM’s(Photo2)..The experience system system at work..

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  • IRON HANDS Strike Cruiser turns up(oh joy)(Photo1) and does it orbital bombardment, hitting the woods…(Photo2)

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  • Drop zone one is Iron Hands Clan and lands near the building and so the formation deploys(Photo1)

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  • Drop zone Two is Dreadnought Talon and lands on the Right side of table, between baseline and Buildings and the death wing does a BM to the SHTC(Photo1).

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  • Drop zone Three is Dreadnought Talon and lands on the road, between two hills and the death wing hits the MECHANIZED PLATOON, kills 1 and does a 2 BMs to it(Photo1).

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  • Drop zone four is Dreadnought Talon and lands between the hill,river and the swamp(Photo1).

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  • Drop zone four is Dreadnought Talon and lands on left flank, between the swamp and the buildings(Photo1).

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  • IRON HANDS do a engage action with the Dreadnought Talon and targets SUPER-HEAVY TANK COMPANY(Photo1).The dice are rolled and the Dreadnought Talon(3BM) wins the combat and the SUPER-HEAVY TANK COMPANY is broken(Photo2) and the Dreadnought Talon (3BM) consolidates 5 cms and the SUPER-HEAVY TANK COMPANY flees back down the base line(Photo3)..

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  • Minervan Tank Legion move TANK COMPANY up(Photo1),and shoot Dreadnought Talon, killing 3 and giving it 4 BM’s(Photo2)

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  • Minervan Tank Legion move SUPER HEAVY TANK COMPANY up(Photo1),and shoot Dreadnought Talon, killing 1 and giving it 2 BM’s(Photo2)

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  • Iron hands do sustain fire with whirlwind(Photo1) and shoot the TANK COMPANY, giving it a BM(Photo2)..hold to kill a few

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  • IRON HANDS do a engage action with the Dreadnought Talon and targets TANK COMPANY(Photo1).The dice are rolled and the TANK COMPANY(2BM) wins the combat and the Dreadnought Talon is broken(Photo2) and the TANK COMPANY(2BM) consolidates 5 cms and the Dreadnought Talon flees back to the objective marker(Photo3)..the plan was to break it ….

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  • Minervan Tank Legion bring MARAUDER BOMBERS in and target Dreadnought Talon,killing 1, giving it 3 BM’s, which is enough to break the formation, so it flees towards the side of the board(Photo1)…was hoping to kill the SC formation out right

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  • Minervan Tank Legion bring MARAUDER BOMBERS in and target IRON HAND CLAN,killing 1, giving it 3 BM’s(Photo1)…Placing BM’s to make activation harder

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  • IRON HANDS double move Assault up the their left flank(Photo1)

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  • IRON HANDS do a engage action with the Dreadnought Talon and targets MECHANIZED PLATOON .The dice are rolled and the Dreadnought Talon(3BM) wins the combat and the MECHANIZED PLATOON is broken(Photo1) and the Dreadnought Talon (3BM) consolidates 5 cms and the MECHANIZED PLATOON flees forward to the base line of the iron hands(Photo2)..take formation out..

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  • IRON HANDS do a engage action with the Dreadnought Talon and targets TANK COMPANY(Photo1).The dice are rolled and the Dreadnought Talon wins the combat and the TANK COMPANY is broken(Photo2) and the Dreadnought Talon consolidates 5 cms and the TANK COMPANY flees back behind hill(Photo3)..the plan was to break it ….

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  • IRON HANDS double move Iron hand clan, into the woods to claim objective marker(Photo1)

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  • Minervan Tank Legion don’t rally SUPER-HEAVY TANK COMPANY, TANK COMPANY and MECHANIZED PLATOON. Iron hands don’t remove BM’s from Iron Hands Clan.
  • Minervan Tank Legion lose MARAUDER BOMBER in the disengage section…

END OF TURN SHOT

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Turn 2

  • Iron Hands won the SR and went first..
  • IRON HANDS do a engage action with the Dreadnought Talon(Support from Assaults) and targets SUPER-HEAVY TANK COMPANY(Photo1).The dice are rolled and the SUPER-HEAVY TANK COMPANY(BM) wins the combat and the Dreadnought Talon is broken(Photo2) and the SUPER-HEAVY TANK COMPANY(BM) consolidates 5 cms and the Dreadnought Talon flees back to the objective marker(Photo3)..the plan was to break it and then allow the assaults to engage the broken tank company behind it….

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  • IRON HANDS retain the turn and do a engage action with the Assaults and targets the SUPER-HEAVY TANK COMPANY(Photo1).The dice are rolled and the SUPER-HEAVY TANK COMPANY(BM) wins the combat and the Assaults is broken(Photo2) and the Assaults flees back to objective marker in the building. The SUPER-HEAVY TANK COMPANY(BM) consolidate 5(Photo3)…

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  • Minervan Tank Legion move SUPER-HEAVY TANK COMPANY up(Photo1) and shoots broken Dreadnought Talon, killing 1(Photo2)..hoping to wipe the formation out.

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  • Minervan Tank Legion place MECHANIZED PLATOON on overwatch on their left flank(Photo1)…was done to hold objective markers and to cover them.

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  • Iron hands place Dreadnought Talon on overwatch(Photo1)…was done to hold objective

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  • Minervan Tank Legion bring MARAUDER BOMBERS in and target Broken Assault, doing nothing to it(Photo1)

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  • Iron hands place Iron hand clan on overwatch(Photo1)…was done to hold objective

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  • Minervan Tank Legion bring MARAUDER BOMBERS in and target Dreadnought Talon, giving it 2 BM’s, which is enough to break the formation, so it flees towards the road(Photo1)…was hoping to kill the SC formation out right

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  • Iron hands place Dreadnought Talon on overwatch(Photo1).. was done to hold objective

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  • Iron hands do sustain fire with whirlwind(Photo1) and shoot the MECHANIZED PLATOON, killing 1 and giving it 2 BM’s(Photo2)..hold to kill a few

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  • Minervan Tank Legion don’t rally SUPER-HEAVY TANK COMPANY and TANK COMPANY and Iron hands don’t rally 2 x
  • Dreadnought Talon. Both sides remove BM’s.
  • No aircraft are lost in the disengage section…
  • Iron hands conceded
END OF TURN SHOT

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Note: The SHTC and Iron hand clans should have BM’s removed..also one of the objective markers has been removed.

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Summary
 
Well that was interesting, the Iron hand player was in front at that point, but he believed he would not have manage to keep the lead to turn 4… I said to him later, I would have drop everything in one side of the river and overwhelmed it, mainly the side with the most Objective markers..any ways till need game…
 
Regards
Greg

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