Well we manage another game of epic. It was 3000 point per side and it was between Knight World (NetEA v2.2.2 *APPROVED*) and Saim-Hann Craftworld (4.2.1).
Trent played the Knights and I played the Saim-Hann Craftworld (4.2.1).
The below is the link to Saim-Hann Craftworld (4.2)…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=24&t=29842
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Armies used
Saim-Hann Craftworld (4.2.1)
WILD RIDER CLAN WARHOST (MEDIUM) [350]
Wild Rider, 9 Jetbike, Mounted Farseer
WILD RIDER CLAN WARHOST (MEDIUM) [450]
Wild Rider, 9 Jetbike, Mounted Farseer, Wild Rider Chieftain (Autarch)
WILD RIDER CLAN WARHOST (LARGE) [425]
Wild Rider, 12 Jetbike, Mounted Farseer
HORNET TROUPE [250]
5 Hornets
VAMPIRE HUNTER [275]
1 Vampire Hunters
VAMPIRE HUNTER [275]
1 Vampire Hunters
ENGINE OF VAUL TROUPE [250]
Storm Serpent
SWORDS OF VAUL TROUPE [300]
5 Fire Prism, Fire Storm
WRAITHGATE [50]
Wind Rider [200] 6 Vipers
Wind Rider [200] 6 Vipers
Avatar [0]
Knight World (NetEA v2.2.2 *APPROVED*)
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [630]
4 Knight Errant, Baron
KNIGHT HOUSEHOLD [415]
4 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [430]
4 Knight Errant
CUSTODIAN HOUSEHOLD [375]
3 Knight Castellan
HOWITZER BATTERY [175]
3 Howitzers, 3 Gun Transporters
THUNDERBOLT SQUADRON [150]
2 Thunderbolt Fighters
MARAUDER SQUADRON [250]
2 Marauder Bombers
ROUGH RIDER PLATOON [150]
6 Rough Riders
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Deployment
- Deployment for Knights, Saim-Hann forces and Objective markers..
- Off board forces..
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Turn 1
- Saim-Hann won the SR and went first..
- Saim-Hann bring on VAMPIRE HUNTER, and target CUSTODIAN HOUSEHOLD, giving it a BM(Photo1).. I wanted to either break them or but BM’s on them
- Saim-Hann bring on VAMPIRE HUNTER, and target CUSTODIAN HOUSEHOLD, giving it a BM(Photo1)..I wanted to either break them or but BM’s on them
- Knights bring in Thunderbolts and shoot the VAMPIRE HUNTER, wiping it from the board(Photo1)..
- Knights bring in the MARAUDER SQUADRON and target EoV, giving it a BM(Photo1)..
- Saim-Hann double move EoV, up behind rocky out crop(Photo)…getting ready for delivery
- Saim-Hann do a engage action with WILD RIDER CLAN WARHOST(M) and targets the ROUGH RIDER(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(M) wins the combat, and the ROUGH RIDER is broken(Photo2). The ROUGH RIDERS flees to behind ork building(Photo3)The WILD RIDER CLAN WARHOST consolidates back behind rocky out crop(Photo4)…
- Saim-Hann move HORNET TROUPE, through wraithgate(Photo1) and shoots the ERRANTS, doing a BM(Photo2)and the HORNET TROUPE behind the ossias(Photo3)
- Knights double move PALADINS(Photo1)and shoot WILD RIDER CLAN WARHOST(L),killing 1 and giving it a 2 BM’s(Photo1)..
- Knights double move PALADINS(Photo1)and shoot WILD RIDER CLAN WARHOST(L),killing 1 and giving it a 2 BM’s(Photo1)..
- Saim-Hann double move SoV up to prove AA cover(Photo1)..
- Knights double move ERRANTS(Photo1)and shoot SoV,giving it a BM(Photo1)..was hoping to do more than a BM
- Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoots the HORNET TROUPE, killing 1 and giving it 2 BM’s(Photo2)..trying to kill a pain the ass formation, so he said..
- Saim-Hann keep Wind riders on overwatch(Photo1)..
- Knights double move ERRANTS(BM from OWF) and shoot WILD RIDER,giving it a BM(Photo1)..wanted to push the WIND rider formation off the objective marker
- Knights double move CUSTODIAN HOUSEHOLD(Photo1) and shoot WILD RIDER CLAN WARHOST(M), giving it a BM(Photo2)..He want the formation off the Blitz..
- Saim-Hann marshalling action was done on WILD RIDER CLAN WARHOST, so move and then remove all BM’s(Photo1)
END OF TURN SHOT
SORRY NO PICTURE
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Turn 2
- Saim-Hann bring in AVATAR..
- Saim-Hann won the SR and went first..
- Saim-Hann do a engage action with Avatar and use his command ability and bring in the WILD RIDER CLAN WARHOST(L) and EoV and targets the PALADINS, calls intermingled and drags in other PALADINS(Photo1).The dice are rolled and the Avatar, EoV and WILD RIDER CLAN WARHOST(L)(2BM) wins the combat, and the PALADINS is broken(Photo2). The Avatar, EoV and WILD RIDER CLAN WARHOST(L)(2BM) consolidates and the PALADINS flees back behind Rocky out crop.(Photo3)…was done to push the Knights back from objective maker
- Saim-Hann fail to activate SoV and so shoots(SC Reroll used)(Photo1)Targets the Errants, killing a W/E, giving it 3 BM’s(Photo2).. was hoping to do sustain fire
- Knights do a engage action, with the Errants and target the WILD RIDER CLAN WARHOST(M), calls intermingled and drags in the EoV and Avatar (Photo1).The dice are rolled and the Errants(2BM’s) wins the combat and the WILD RIDER CLAN WARHOST(M), EoV and Avatar are broken(Photo2).The ERRANTS consolidate 5 and the WILD RIDER CLAN WARHOST(M), EoV and Avatar flee back towards their deployment zone.(Photo3)…I lost by a pip..
- Saim-Hann do a engage action with WILD RIDER CLAN WARHOST(M) and targets the ERRANTS(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(M)(BM) wins the combat, and the ERRANTS is broken(Photo2). The WILD RIDER CLAN WARHOST consolidates and the ERRANTS flees to the side of the board(Photo3)…was done to push the Knights back from objective maker
- Saim-Hann fail to activate HORNET TROUPE, so regroups(Photo1)…..
- Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoots the WILD RIDER CLAN WARHOST(M),killing 1 and giving it 2 BM’s(Photo2)..
- Knights move CUSTODIAN HOUSEHOLD(Photo1) and shoot WILD RIDER CLAN WARHOST(M), killing 2 and breaking the formation, so it flees down its base line(Photo2)..He want the formation off the Blitz..
- Saim-Hann fail to activate Wind riders and so shoot Errants, giving them a BM(Photo1)..was going to sustain fire the errants..
- Knights do a engage action, with the Errants and target the Wind riders(Photo1).The dice are rolled and the wind riders win the combat and the Errants are broken(Photo2). The ERRANTS flee back towards their deployment zone.(Photo3)…I won by a pip..
- Saim-Hann keep Wind riders on overwatch(Photo1)….was done to keep Objective covered
- Knights bring in the MARAUDER SQUADRON and target broken WILD RIDER CLAN WARHOST(MEDIUM), killing all(Photo1)(BTS)..he want after the easy kill and BTS
- Saim-Hann bring on VAMPIRE HUNTER, and target broken ERRANTS, killing the last two(Photo1)(BTS)..If he can do it so can I
- Knights bring in Thunderbolts and shoot the VAMPIRE HUNTER, wiping it from the board(Photo1)..I think I pissed the Knight player off and so he went for the hunter…
END OF TURN SHOT
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Turn 3
- Knights won the SR and went first..
- Knights bring in the MARAUDER SQUADRON and shoots HORNET TROUPE, killing 2 and breaking the formation, which flees back to it blitz(Photo1)..He want to make sure the formation was broken,to cut down on activations
- Knights move CUSTODIAN HOUSEHOLD(Photo1) and shoot wind rider formation, killing 5 and breaking the formation, so it flees forward(Photo2)..Want to start claim T&H and denied me DTF
- Saim-Hann do marshalling action on EoV and so move and then remove all BM’s(Photo1)…done to be near the Objective to free up the other formation.
- Saim-Hann do a engage action with WILD RIDER CLAN WARHOST(M) and targets the PALADINS(Photo1).The dice are rolled and the WILD RIDER CLAN WARHOST(M)(BM) wins the combat, and the PALADINS is broken(Photo2). The WILD RIDER CLAN WARHOST consolidates and the PALADINS flees down the their base line(Photo3)…was done to push the Knights back from objective maker
- Saim-Hann double move SoV(Photo1) and shoot broken paladins, giving it a DC(Photo2)…I went for the broken formation, in the hopes of wiping it from the board
- Knights do sustain fire with HOWITZER BATTERY(Photo1) and shoots the WIND RIDERS, giving it A BM(Photo2)..WAS Hoping to do more than a BM
- Knights march move Paladins into Saim-Hann side of table(Photo1)..was done to contested
- Saim-Hann keep Wind riders on overwatch(Photo1)..Was no point in going any where
- Knights bring in Thunderbolts and shoot the broken HORNET TROUPE, wiping it from the board(Photo1)… didn’t want the formation rallying..
Victory Condition | Knights, | Saim-Hann |
1. Blitz | NO | no |
2. Break their sprit | YES | YES |
3. Defend the Flag | NO | no |
4. Take and Hold | No | YES |
5. They Shall not Pass | NO | no |
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