Well it we manage another game of epic. It was 3000 point per side and it was between White Scars (NetEA Tournament Pack 2013) and Iron Hands 1.11
Trent played the Iron hands and I played the White Scars…
Also been tested is the 3+ save for Tactical, Assaults and Devastator units…..as mention in the below thread..
Link to Iron Hands List…
http://www.tacticalwargames.net/taccmd/viewtopic.php?f=73&t=29218
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Armies used
White Scars (NetEA Tournament Pack 2013)
WARHOUND [275]
1 Warhound Class Titans
WARHOUND [275]
1 Warhound Class Titans
THUNDERBOLT FIGHTERS [175]
2 Fighters
THUNDERBOLT FIGHTERS [175]
2 Fighters
BIKE [475]
8 Bike Unit, Supreme Commander
BIKE [425]
8 Bike Unit, Chaplain
THUNDERHAWK [200]
THUNDERHAWK [200]
ASSAULT [225]
4 Assault Units, Chaplain
ASSAULT [175]
4 Assault Units
LAND SPEEDER [200]
5 Landspeeder
LAND SPEEDER [200]
5 Landspeeder
CODEX IRON HANDS ARMY LIST V1.11
(1+) Iron Hands Clan 425 pts
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport
1 Hunter
Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport
Iron Hands Clan 350
4 Tactical units
2 Iron Hand Devastator units
1 Veteran Sergeant
iron father
plus transport
Assault 250
4 Assault units
1 Veteran Sergeant
iron father
Assault 225
4 Assault units
iron father
Assault 225
4 Assault units
iron father
Dreadnought Talon 475
3 Dreadnoughts
1 Ironclad Dreadnought
1 Ironclad Dreadnought Veteran Sergeant
1 Venerable Dreadnought Supreme
Commander and Invulnerable (once per army)
Predator 350
5 Predators
Iron Father
Predator 350
5 Predators
Iron Father
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Deployment
- Deployment of IRON HANDS, White Scars and Objective markers..
- Off board forces….
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Turn 1
- The dice are rolled for the SR and the White scars go first…
- White Scars double move Warhound up(Photo1)..getting ready for next turn..
- Iron Hands do a double move action with the Dreadnought Talon, losing one to a DTT(Photo1)….getting ready for next turn..
- White Scars double move Warhound up(Photo1)..getting ready for next turn..
- Iron Hands double move Predators up between the oasis and the ork settlement(Photo1) and shoots the Warhound formation giving it a BM and taking 2 shields down(Photo2).. the Iron Hand player wants to claim the objective marker behind him..
- White Scars bring on the THUNDERBOLT FIGHTERS(BM from AA) and target the Assaults,giving it a BM(Photo1)…prepping for assaults..
- Iron Hands double move Predators up between the oasis and the ork settlement(Photo1) and shoots the landspeeder, killing 4 and breaking the formation, so it flees back to it deployment zone(Photo2)..cant make saves!!!!
- White Scars bring on the THUNDERBOLT FIGHTERS and target the Assaults,giving it a BM(Photo1)…idea begin to prep again for assault..
- Iron Hands double move Iron Hands Clan, in front of the ork settlement(Photo1) and shoots the landspeeder, giving it a BM(Photo2)..can make saves now!!!!
- White scars double move Bikes to claim objective and cover a flank(Photo1)
- Iron Hands double move Iron Hands Clan up(Photo1)..getting ready for next turn..
- White scars move Landspeeders up(Photo1) and shoot Predators, killing 2 and giving them 3 BM’s(Photo2)…trying to get rid of Predators..
- Iron hands double move Assault, down left flank into oasis(Photo1).. Iron Hands are after Blitz…
- White scars bring on THUNDERHAWK&BIKES(BM from AA fire) and do a engage action and target the Predators(Photo1).The dice are rolled and the THUNDERHAWK&BIKES wins the combat and the Predators are wiped from the board(Photo2).The Bikes consolidate 5 cms forward(Photo3)… White scars want to cut activations down for Iron hands..
- White scars bring on THUNDERHAWK&ASSAULTS(BM from AA fire) and do a engage action and target the Iron Hands clan (Photo1).The dice are rolled and the THUNDERHAWK&ASSAULTS wins the combat and the Iron Hands Clan are wiped from the board(Photo2).The ASSAULTS consolidate 5 cms(Photo3)… White scars want to cut activations down for Iron hands..
- Iron Hands do a engage action with the Assaults and target the Assaults(Photo1).The dice are rolled and the Iron Hands Assaults wins combat and the Assaults are wiped from the board(Photo2) ... Iron hands starts to clear his right flank…
- Iron hands double move Assault, from left flank to right, to Shaw up defences(Photo1)
END OF TURN SHOT
Sorry forgot to take one…
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Turn 2
- The dice are rolled for the SR and the Iron Hands go first…
- Iron hands do sustain fire with Predators(Photo1) and shoot Landspeeders, killing 1 and giving it 2 BM’s(Photo2)..5 hits 4 saves..
- Iron Hands do a engage action with the Assaults and target the Assaults(Photo1).The dice are rolled and the Iron Hands Assaults wins combat and the Assaults are wiped from the board(Photo2)The Assaults consolidate 5 cms(Photo3) ... Iron hands wants to clear his right flank…
- White Scars do sustain fire with Warhound up(Photo1) and shoot the Iron Hands Clan, killing 3 and giving it a 4 BM’s(Photo2)..
- White scars do a engage action with BIKES and targets the Assaults(Photo1).The dice are rolled and the BIKES wins the combat and the Assaults are wiped from the board(Photo2)….White scars want to cut activations down for Iron hands..
- Iron Hands do sustain fire action with Iron Hands Clan(Photo1) and shots the landspeeders, giving them a BM(Photo2)
- White Scars do a marshalling action, with landspeeders(Photo1) and so shoot the Iron Hands Clan, killing 1 and giving it 2 BM’s(Photo2) and then they remove all BM’s(Photo3)… I wanted them to stay longer..
- White Scars do sustain fire with Warhound and shoot the Predators, killing 2 and breaking the formation(Photo1)The Predators flee back to their Blitz(Photo2).
- Iron hands double move Assault, up on rocky out crop(Photo1)…getting ready for next turn..
- White Scars bring on the THUNDERBOLT FIGHTERS and target the Assaults,giving it a BM(Photo1)…idea begin to hopefully break it, again..
- Iron Hands do a double move with Assaults, so move forward to claim Blitz and get a –1 to hit(Photo1)..
- Iron Hands do a engage action with the Dreadnought Talon and target the LANDSPEEDERS(Photo1).The dice are rolled and the Dreadnought Talon wins combat and the LANDSPEEDERS are wiped from the board(Photo2)..Iron hands wanted to try and claim the DTF
- White Scars bring on the THUNDERBOLT FIGHTERS and target the Assaults,giving it a BM(Photo1)…needed to break them, so they would flee, are well…
- Iron Hands move Iron Hands Clan(Photo1) and shoot BIKE, killing 2 and giving it 3 BM’s(Photo2)..IH were trying still clan that flank..
- White scars bring the THUNDERHAWK in and targets the ASSAULTS, killing 1 and giving it 2 BM’s(Photo1)…idea begin, to hopefully break it..
- White scars bring the THUNDERHAWK in and targets the ASSAULTS, killing 1 and giving it 2 BM’s(Photo1).The formation breaks due to BM’s and flees back to the Oasis(Photo2)…Yeah it broken..
- White scars place Bike formation on overwatch, on the right flank to keep eye on objective marker(Photo1)..They are not going anywhere…
END OF TURN SHOT
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Turn 3
- The dice are rolled for the SR and the Iron Hands go first…
- Iron Hands do a engage action with the Assaults and target the BIKES(Photo1).The dice are rolled and the Assaults(BM) wins combat and the BIKES are broken(Photo2).The bikes flee back to their half of the table(Photo3)The Assaults consolidate on the Blitz(Photo4)…Iron hands wanted to clean up, that flank…
- Iron Hands do a engage action with the Dreadnought Talon and target the Warhound(Photo1).The dice are rolled and the Dreadnought Talon wins combat and the WARHOUND is destroyed due to critical. The Dreadnought Talon consolidate 5cm(Photo2).. Iron hands wanted to try and claim the T&H …
- White Scars do sustain fire with Warhound(Photo1) and shoot the Iron Hands Clan, killing 2 and giving it a 3 BM’s(Photo2)..
- White Scars bring on the THUNDERBOLT FIGHTERS and target the Assaults,giving it a BM(Photo1)…idea begin to hopefully break it..
- Iron Hands do a marshalling action with Assaults, so move forward to claim objective and get a –1 to hit and then remove all BM’s(Photo1)..
- Iron Hands do a marshalling action with Predators, so move to claim Blitz and then remove all BM’s(Photo1)..
- White Scars bring on the THUNDERBOLT FIGHTERS and target the Assaults,giving it a BM(Photo1)…idea begin to hopefully break it, again..
- Iron Hands do a marshalling action with Iron Hands Clan, so move back to claim objective and get a –1 to hit and then remove all BM’s(Photo1)..
- White scars do a marshalling action with LANDSPEEDERS, so move towards the Blitz to contest it(Photo1)
- Iron Hands move Iron Hands Clan(Photo1) and shoot broken Bike formation, killing the last stand(Photo2)…
- White scars Keep Bike formation on overwatch, on the right flank to keep eye on objective marker(Photo1)..They are not going anywhere…
- White scars bring the THUNDERHAWK in and target the ASSAULTS, giving it a BM(Photo1)…idea begin, to hopefully break it..
- White scars bring the THUNDERHAWK(BM from AA) in and target the ASSAULTS, giving it a BM(Photo1)…Dam, idea begin to hopefully break it..
Victory Condition | IRON HANDS | White Scars |
1. Blitz | NO | no |
2. Break their sprit | NO | NO |
3. Defend the Flag | NO | no |
4. Take and Hold | No | no |
5. They Shall not Pass | NO | no |
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Summary
Another interesting game..We used the same List and change the terrain around. If it had gone to turn 4, then the out come may have been different..onto other things..
- 3+, well a interesting idea…. and one that make’s taking assaults a nature choice, with the two leaders and the extra MW attack. these guys should really earn their keep, if the right targets are chosen…
- Again having the all information in one PDF would be great too..
- I have enjoyed facing the Iron Hands and look forward to more testing…
Regards
Greg
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