Wednesday, July 1, 2015

World eaters 3.8 Vs Salamanders (NetEA Tournament Pack 2013)

Well it Wednesday and we manage another game of epic. It was 3000 point per side and it was between World Eaters 3.8 Vs. Salamanders (NetEA Tournament Pack 2013)

I used the Salamanders (NetEA Tournament Pack 2013) and Trent used the World Eaters 3.8………….

Armies used

Salamanders (NetEA Tournament Pack 2013)

TACTICAL [375]
6 Tactical units, Supreme Commander, Rhinos
PREDATOR [250]
4 Predator Annihilator
PREDATOR [250]
4 Predator Annihilator
WHIRLWIND [300]
4 Whirlwinds
MARAUDER SQUADRON [250]
2 Marauder Bombers
MARAUDER SQUADRON [250]
2 Marauder Bombers
TACTICAL [550]
6 Tactical units, Chaplain, 3 Razorback (twin lascannon), 3 Razorback (twin heavy bolter), Hunter
LAND RAIDER [475]
4 Land Raider, 2 Land Raider
DEVASTATOR [300]
4 Devastator units, Rhinos, Razorback (twin heavy bolter), Razorback (twin lascannon)

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WORLD Eaters 3.8

World Eaters Berzerker Retinue 300 points
One World Eaters Skull Lord character, four World
Eaters Legionaires, and four Khorne Berzerker
units,World Eater Rhino

World Eaters Berzerker Retinue 350 points
One World Eaters Blood Lord unit, four World
Eaters Legionaires, and four Khorne Berzerker
units, World Eater Rhino

Defiler Engines 350points
5 Defilers

Juggernauts of Khorne 400 points
8 Khorne Juggernaut units

5 Blood Slaughterers 250 points

Khorne Support Engines 275 points
4 Hellfire Cannon

World Eaters Berzerker Retinue 300 points
One World Eaters Skull Lord character, four World
Eaters Legionaires, and four Khorne Berzerker
units,World Eater Rhino

Defiler Engines 425 points
6 Defilers

Two Helltalon Fighter Bombers 250 points

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Deployment

  • TABLE LAY OUT

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  • Salamanders Deployment from left(Photo1) to right(Photo2) and off board forces(Photo3).

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  • World Eaters Deployment from Right(Photo1) to Left(Photo2) and off board forces(Photo3).

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Turn1

  • World Eaters go first….
  • World eaters double move Blood Slaughterers(Photo1)

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  • World eaters double move World Eaters Berzerker Retinue to claim objective marker(Photo1)

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  • Salamanders double move Predators(Photo1) and shoot the Defiler Engines,killing 1 and giving it 2 BM’s(Photo2)

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  • Salamanders do a sustain fire with Whirlwind battery(Photo1) and shoot the Blood Slaughterers,Killing 2 and giving it 2 BM’s(Photo2)

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  • WORLD Eaters do a engage action with Defiler Engines, and target the Predators(Photo1). The dice are rolled and the Defiler Engines wins the combat, the Predators are wiped from the board(Photo2).

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  • World eaters fail to activate Khorne Support Engines(SC rerolled used), and so regroups(Photo1)

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  • Salamanders double move LandRaiders(Photo1) and shoot the Defiler Engines, giving it a BM(Photo2)

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  • Salamanders double move Tactical(Photo1) and shoot Defiler Engines,Killing 1 and breaking the formation, so it flees around the corner of the building(Photo2)

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  • World eaters double move World Eaters Berzerker Retinue(Photo1)

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  • Salamanders double move DEVASTATOR(Photo1) and shoot World Eaters Berzerker Retinue, giving it a BM(Photo2)

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  • World eaters double move World Eaters Berzerker Retinue to claim objective marker(Photo1)

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  • Salamanders bring on MARAUDER SQUADRON and target the Khorne Support Engines,killing 2 and breaking the formation, so it flees forward(Photo1)

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  • World eaters bring on Helltalon Fighter Bombers and target DEVASTATOR, killing 4 and giving it 5 BM’s(Photo1)

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  • Salamanders bring on MARAUDER SQUADRON and target the World Eaters Berzerker Retinue, killing 3 and give it 5 BM’s(Photo1)

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  • World eaters march move Juggernauts of Khorne(Photo1)

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  • Salamanders double move Tactical and shoot World Eaters Berzerker Retinue, giving it a BM(Photo1)

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  • World eaters double move Defiler Engines to claim objective marker(Photo1)

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  • Salamanders move Predators(Photo1) and shoot the Defiler Engines,killing 2 and breaking the formation due to BM’s and so they stay put(Photo2)

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  • World Eaters don’t rally Defiler Engines. Both sides remove BM’s.
  • No aircraft are shot down in Disengage section..

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Turn2

  • Salamanders go first…
  • Salamanders do a engage action with the Tactical(Support from LandRaiders) and target the World Eaters Berzerker Retinue(Photo1).The dice are rolled and the Tactical wins the combat, the World Eaters Berzerker Retinue is broken(Photo2).The World Eaters Berzerker Retinue flees around the corner of the building(Photo3)

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  • Salamanders do a sustain fire with LandRaiders(Photo1) and shoot the Juggernauts of Khorne, Killing 1 and giving it 2 BM’s(Photo2)

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  • WORLD Eaters do a engage action with Juggernauts of Khorne, and target the LandRaiders(support from Tactical)(Photo1). The dice are rolled and the LandRaiders(Broken due to BM’s) wins the combat, the Juggernauts are broken(Photo2). The LandRaiders falls back behind woods(Photo3)The Juggernauts of Khorne flee back to buildings(Photo4)

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  • WORLD Eaters do a engage action with World Eaters Berzerker Retinue, and target the DEVASTATOR, calls intermingled and drags in the TACTICAL(SC)(Photo1). The dice are rolled and the World Eaters Berzerker Retinue, wins the combat, the DEVASTATOR are wiped from the board and the TACTICAL(SC) is broken and flees back to it deployment zone(Photo2).

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  • Salamanders do a sustain fire with Predators(Photo1) and shoot the Broken Defiler Engines,doing nothing(Photo2)

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  • Salamanders do a sustain fire with Whirlwind battery(Photo1) and shoot the Blood Slaughterers,Killing 2 and breaking the formation, it stays put(Photo2)

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  • World eaters fail to activate Defiler Engines and so regroup(Photo1)

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  • Salamanders fail to bring on MARAUDER SQUADRON(Photo1)

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  • World eaters double move World Eaters Berzerker Retinue to claim objective marker(Photo1)

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  • World eaters fail to activate Khorne Support Engines, so break due to BM’s(Photo1)

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  • Salamanders fail to bring on MARAUDER SQUADRON(Photo1)

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  • World eaters fail to bring on Helltalon Fighter Bombers(Photo1)

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  • World Eaters don’t rally Blood Slaughterers, Defiler Engines, Khorne Support Engines and World Eaters Berzerker Retinue. Both sides remove BM’s.
  • No aircraft are shot down in Disengage section..

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Turn3

  • World Eaters go first….
  • WORLD Eaters do a engage action with Defiler Engines, and target the Tactical(Photo1). The dice are rolled and the Defiler Engines, wins the combat, the Tactical is broken(Photo2).The Tactical flees back down the building(Photo3)

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  • WORLD Eaters do a engage action with World Eaters Berzerker Retinue, and target the Landraiders(Photo1). The dice are rolled and the World Eaters Berzerker Retinue, wins the combat, the Landraiders are wiped from the board(Photo2).

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  • Salamanders do a sustain fire with Whirlwind battery(Photo1) and shoot the Defiler Engines, giving it a BM(Photo2)

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  • Salamanders do a sustain fire with Predators(Photo1) and shoot the Broken Defiler Engines, killing 2(Photo2)

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  • World eaters bring on Helltalon Fighter Bombers and target the Broken tactical,killing 6(Photo1)

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  • Salamanders do a marshalling action with Tactical(Photo1) and so shoot the World Eaters Berzerker Retinue, giving it a BM(Photo2) and then removes all but 2 BM’s(Photo3)

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  • World eaters double move World Eaters Berzerker Retinue to claim objective marker(Photo1)

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  • Salamanders bring on MARAUDER SQUADRON and target the Defiler Engines,killing 1 and breaking the formation, so it stays put(Photo1)

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  • World eaters double move Juggernauts of Khorne to claim objective marker(Photo1)

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  • Salamanders bring on MARAUDER SQUADRON and target the Juggernauts of Khorne and give it 2 BM’s(Photo1)

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  • World Eaters don’t rally Blood Slaughterers&Defiler Engines and Salamanders don’t rally TACTICAL. Both sides remove BM’s.
  • No aircraft are shot down in Disengage section..
  • World Eaters wins 2-0

END OF GAME SHOTS

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Victory Conditions

Victory Condition World eaters 3.8 Salamanders
1. Blitz NO no
2. Break their sprit NO NO
3. Defend the Flag NO no
4. Take and Hold YES no
5. They Shall not Pass Yes no


Summary
 
Interesting game. Really nice to see the WE3.8 doing a standard tournament game in the group. This will be the four game that we have used the WE3.8 and we do agree the list feels right. We would still like more games to give a better run. so more feed back when we get a our next game in. It would be nice if the Army forge was updated to show the changes that have appeared in 3.8….
 
Regards
Greg

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