Tuesday, April 28, 2015

Scenario Firestorm Take 3

Well it Tuesday again and so we manage anther game since the first was finish in two turns. So same forces and Firestorm again…

Forces were Legio Gryphonicus (NetEA v3.24 *APPROVED*) and Gargant Bigmob (3.1 - Developmental)

The Armies:

Players choose armies to an agreed point’s total, with 3000 points per side recommended for play.

The Battlefield:

This battle is played on a 6 ft. x 4 ft. table divided into three sections as shown in the diagram below. Set up the terrain on the battlefield in a mutually agreed manner. Once the terrain is done. Than both players will roll a D6 and player who rolls the highest will place D3+2 VP markers in No Mans Land on the board. No VP marker can be closer than 30 cm’s to another VP marker.

Deployment:

The army with the highest strategy rating deploys first and is call Force A and deploys its entire force in area marked on the map. Then Force B will deploy all his forces in the area marked on the map…

First Turn:

Roll a D6 and add strategy rating to see who goes first.

Game Length:

This mission lasts for four turns.

Victory Conditions

At the end of the game each side gains 2 Victory points for each VP objective they hold. Also break their sprit counts for this scenario.

MISSION SPECIAL RULES

Raging Inferno: At the start of each turn and before the strategy roll, both players will roll a D6 and player who rolls the highest will place a Firestorm marker on the table. A Firestorm marker is the Orbital Bombardment template that has a diameter of 12cm and is topped by a suitable representation of fire. The marker scatters randomly 3D6 cm once it has been placed. The marker can’t be place any closer than 20 cm’s near an enemy formation. Any models within 15cm of the marker suffer a hit on 5+ and can make normal saves. Firestorm markers remain in play and will cause hits against models within 15cm at the start of each turn.

Burning World: Furthermore, if a Firestorm marker ends up on or in a piece of terrain, then that terrain burst into flames and becomes Dangerous terrain, if it were not also already. In addition the terrain piece now blocks line of sight entirely for any model.

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Armies used

Legio Gryphonicus (NetEA v3.24 *APPROVED*)

WARLORD TITAN [850]
4 Laser Burner, Legate, Veteran Princeps, Sacred Icon

REAVER TITAN [750]
Melta Cannon, 2 Close Combat Weapon, Veteran Princeps, Sacred Icon

WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Vulcan Megabolter

WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Inferno Gun

WARHOUND TITAN PACK [600]
Veteran Princeps, Plasma Blastgun, 3 Turbo-laser Destructor

CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots

Tuesday-2-games-003_thumb1

Gargant Bigmob (3.1 - Developmental)
GREAT GARGANT [910]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Dreadnoughs, Mekboy Big Boss, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Extra Armour Bitz, (Kustom) Power Fields, Lifta Droppa, Mega Choppa, Ripper Fist

Tuesday-2-games-002_thumb1

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Deployment

  • Table lay out

Tuesday 2 games 050

  • Legio Gryphonicus deployment Left(Photo1) to Right(Photo2) flank….

Tuesday 2 games 051Tuesday 2 games 052

  • Gargant Bigmob deployment right(Photo1) to Left(Photo2) flank….

Tuesday 2 games 053Tuesday 2 games 054

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Turn 1

  • Legio Gryphonicus get to place the fire storm marker (Photo1)

Tuesday 2 games 055

  • Gargant Bigmob goes first…
  • Gargant Bigmob double move GARGANT(Photo1)

Tuesday 2 games 056

  • Legio Gryphonicus move Warhound pack(Photo1) and shoots the Great Gargant,take down 10 PF and give it a BM(Photo2)

Tuesday 2 games 057Tuesday 2 games 058

  • Gargant Bigmob do double move action with Great GARGANT(Photo1) and shoots the warhound, giving it a BM and taking a shield down(Photo2)

Tuesday 2 games 059Tuesday 2 games 060

  • Legio Gryphonicus does a engage action with the Reaver and use the commander ability and bring in the warhound too and targets the Great Gargant(will get support from Gargant)(Photo1). The dice are rolled and the Great Gargant(only 3 DC left, and gets 10 BM’s)(Gargant giving supporting fire, manages to take out the warhound) wins the combat and the The REAVER TITAN&Warhound are wiped from the board(failed a pile of armour saves, doesn't help the cause)(Photo2).The Great Gargant gets its 10BM’s(Photo3)

Tuesday 2 games 062Tuesday 2 games 063Tuesday 2 games 064

  • Gargant Bigmob double move GARGANT(Photo1)

Tuesday 2 games 065

  • Gargant Bigmob double move GARGANT(Photo1) and shoots warlord, giving it a BM(Photo2)

Tuesday 2 games 066Tuesday 2 games 067

  • Legio Gryphonicus does a double move with Warhound(Photo1) and shoots the Gargant in the back and manages to do a BM(Photo2)

Tuesday 2 games 069Tuesday 2 games 070

  • Legio Gryphonicus march Move warlord(Photo1)

Tuesday 2 games 071

  • Legio Gryphonicus double Move CRUSADER SCOUT MANIPLE(Photo1), shoots the Gargant, giving it a BM(Photo2)(BM not shown in photo)

Tuesday 2 games 072

  • Gargant Bigmob don't remove Blast Markers off Gargant and Great Gargant.

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Turn 2

  • Legio Gryphonicus get to place the fire storm marker (Photo1)

Tuesday 2 games 073

  • Gargant Bigmob goes first…
  • Gargant Bigmob double move GARGANT(Photo1) and shoots CRUSADER SCOUT MANIPLE, giving it a BM(Photo2)

Tuesday 2 games 074

  • Gargant Bigmob double move GARGANT(Photo1) and shoots Warhound pack, taking down a shield and giving it a BM(Photo2)

Tuesday 2 games 076

  • Legio Gryphonicus move Warhound pack(Photo1) and shoots the Great Gargant, giving it a BM(Photo2)

Tuesday 2 games 077Tuesday 2 games 078

  • Legio Gryphonicus, move CRUSADER SCOUT MANIPLE(Photo1) and shoot the Gargant, taking down a PF and giving it a BM(Photo1)

Tuesday 2 games 079

  • Gargant Bigmob double move GARGANT(Photo1) and shoots Warhound pack, giving it a BM(Photo2)

Tuesday 2 games 080Tuesday 2 games 081

  • Legio Gryphonicus move Warhound and shoots the Gargant, giving it BM(Photo1)

Tuesday 2 games 082

  • Legio Gryphonicus march Move warlord(Photo1)

Tuesday 2 games 083

  • Gargant Bigmob do engage action with Great GARGANT and target the Warhound Pack(Photo1).The dice are rolled and the Great GARGANT wins combat and the Warhound pack is Broken(Photo2).The Warhound pack flees between two woods(Photo3)

Tuesday 2 games 084Tuesday 2 games 086Tuesday 2 games 087

  • Both sides remove Blast Markers.

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Turn 3

  • Gargant Bigmob get to place the fire storm marker (sorry no pic)
  • Gargant Bigmob goes first…
  • Gargant Bigmob do engage action with GARGANT(gets support from other Gargant) and target the Warlord(Photo1).The dice are rolled and the GARGANT(lose 6 PF) wins combat and the Warlord(lose 5 shields) is broken(Photo2).The Warlord flees, into the woods, that are smoking(Photo3).

Tuesday 2 games 089Tuesday 2 games 090Tuesday 2 games 091

  • Gargant Bigmob do engage action with GARGANT and target the CRUSADER SCOUT MANIPLE(Photo1).The dice are rolled and the GARGANT(Lose 1 PF) wins combat and the CRUSADER SCOUT MANIPLE is wiped from the board(Photo2).

Tuesday 2 games 092Tuesday 2 games 093

  • Legio Gryphonicus move Warhound(Photo1) and shoot the Great Gargant, taking down 3 power fields, doing a DC and giving it 2 BM’s(Photo2)

Tuesday 2 games 094Tuesday 2 games 095

  • Legio Gryphonicus move Warhound(Photo1) and shoot the Great Gargant, doing a DC and killing the Great Gargant and breaking the formation(Photo2)

Tuesday 2 games 096Tuesday 2 games 097

  • Gargant Bigmob don’t rally Great Gargant. Gargant Bigmob don't remove Blast Markers off Gargant.

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Turn 4

  • Legio Gryphonicus get to place the fire storm marker (Photo1)

Tuesday 2 games 098

  • Gargant Bigmob goes first…
  • Gargant Bigmob do engage action with GARGANT and target the Warhound(Photo1).The dice are rolled and the GARGANT(lose 1 PF) wins combat and the Warhound Pack is broken(Photo2).The warhound flees behind the hill(Photo3).

Tuesday 2 games 099Tuesday 2 games 100Tuesday 2 games 101

  • Gargant Bigmob do engage action with GARGANT and target the Warhound (Photo1).The dice are rolled and the GARGANT(lose 1 PF) wins combat and the Warhound Pack is broken(Photo2).The warhound flees, so it between two objective(Photo3).

Tuesday 2 games 102Tuesday 2 games 104Tuesday 2 games 106

  • Legio Gryphonicus match move the Warlord, to claim two objectives(Photo1)

Tuesday 2 games 107

  • Gargant Bigmob do engage action with GARGANT and target the Warlord(Photo1).The dice are rolled and the GARGANT(only 1 DC LEFT and 8 BM’s, 1 critical) wins combat and the Warlord(1 DC left and 3 critical) is broken(Photo2).The GARGANT is broken and flees, so it between to objectives and not with in 5 cms of the Warlord.The warlord flees, so it between to objectives and not with in 5 cms of the Gargant(Photo3)

Tuesday 2 games 108Tuesday 2 games 109Tuesday 2 games 111

  • Legio Gryphonicus fail to rally Warhound. Gargant Bigmob don’t rally Great Gargant and Gargant. Both sides remove Blast Markers.
  • Gargant Bigmob wins 5-0…
  • Gargant Bigmob Gargant goes up in smoke and the warlord explodes due to rolling one…
  • Over shots

Tuesday 2 games 112Tuesday 2 games 113

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Summary

That was another fun game, although it look like a rematch is on the cards again..Oh and I didn't play the ATML..Any ways the change to who gets to place objective markers and the firestorm marker, seam to work well. Although placement of the objective may needs looking at…

Regards

Greg

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