Well it Tuesday again and so we manage anther game since the first was finish in two turns. So same forces and Firestorm again…
Forces were Legio Gryphonicus (NetEA v3.24 *APPROVED*) and Gargant Bigmob (3.1 - Developmental)
The Armies:
Players choose armies to an agreed point’s total, with 3000 points per side recommended for play.
The Battlefield:
This battle is played on a 6 ft. x 4 ft. table divided into three sections as shown in the diagram below. Set up the terrain on the battlefield in a mutually agreed manner. Once the terrain is done. Than both players will roll a D6 and player who rolls the highest will place D3+2 VP markers in No Mans Land on the board. No VP marker can be closer than 30 cm’s to another VP marker.
Deployment:
The army with the highest strategy rating deploys first and is call Force A and deploys its entire force in area marked on the map. Then Force B will deploy all his forces in the area marked on the map…
First Turn:
Roll a D6 and add strategy rating to see who goes first.
Game Length:
This mission lasts for four turns.
Victory Conditions
At the end of the game each side gains 2 Victory points for each VP objective they hold. Also break their sprit counts for this scenario.
MISSION SPECIAL RULES
Raging Inferno: At the start of each turn and before the strategy roll, both players will roll a D6 and player who rolls the highest will place a Firestorm marker on the table. A Firestorm marker is the Orbital Bombardment template that has a diameter of 12cm and is topped by a suitable representation of fire. The marker scatters randomly 3D6 cm once it has been placed. The marker can’t be place any closer than 20 cm’s near an enemy formation. Any models within 15cm of the marker suffer a hit on 5+ and can make normal saves. Firestorm markers remain in play and will cause hits against models within 15cm at the start of each turn.
Burning World: Furthermore, if a Firestorm marker ends up on or in a piece of terrain, then that terrain burst into flames and becomes Dangerous terrain, if it were not also already. In addition the terrain piece now blocks line of sight entirely for any model.
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Armies used
Legio Gryphonicus (NetEA v3.24 *APPROVED*)
WARLORD TITAN [850]
4 Laser Burner, Legate, Veteran Princeps, Sacred Icon
REAVER TITAN [750]
Melta Cannon, 2 Close Combat Weapon, Veteran Princeps, Sacred Icon
WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Vulcan Megabolter
WARHOUND TITAN [325]
Veteran Princeps, Turbo-laser Destructor, Inferno Gun
WARHOUND TITAN PACK [600]
Veteran Princeps, Plasma Blastgun, 3 Turbo-laser Destructor
CRUSADER SCOUT MANIPLE [150]
4 Crusader Robots
Gargant Bigmob (3.1 - Developmental)
GREAT GARGANT [910]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Dreadnoughs, Mekboy Big Boss, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Power Fields, (Kustom) Extra Armour Bitz, Lifta Droppa, Mega Choppa, Ripper Fist
GARGANT [700]
(Kustom) Extra Armour Bitz, (Kustom) Power Fields, Lifta Droppa, Mega Choppa, Ripper Fist
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Deployment
- Table lay out
- Legio Gryphonicus deployment Left(Photo1) to Right(Photo2) flank….
- Gargant Bigmob deployment right(Photo1) to Left(Photo2) flank….
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Turn 1
- Legio Gryphonicus get to place the fire storm marker (Photo1)
- Gargant Bigmob goes first…
- Gargant Bigmob double move GARGANT(Photo1)
- Legio Gryphonicus move Warhound pack(Photo1) and shoots the Great Gargant,take down 10 PF and give it a BM(Photo2)
- Gargant Bigmob do double move action with Great GARGANT(Photo1) and shoots the warhound, giving it a BM and taking a shield down(Photo2)
- Legio Gryphonicus does a engage action with the Reaver and use the commander ability and bring in the warhound too and targets the Great Gargant(will get support from Gargant)(Photo1). The dice are rolled and the Great Gargant(only 3 DC left, and gets 10 BM’s)(Gargant giving supporting fire, manages to take out the warhound) wins the combat and the The REAVER TITAN&Warhound are wiped from the board(failed a pile of armour saves, doesn't help the cause)(Photo2).The Great Gargant gets its 10BM’s(Photo3)
- Gargant Bigmob double move GARGANT(Photo1)
- Gargant Bigmob double move GARGANT(Photo1) and shoots warlord, giving it a BM(Photo2)
- Legio Gryphonicus does a double move with Warhound(Photo1) and shoots the Gargant in the back and manages to do a BM(Photo2)
- Legio Gryphonicus march Move warlord(Photo1)
- Legio Gryphonicus double Move CRUSADER SCOUT MANIPLE(Photo1), shoots the Gargant, giving it a BM(Photo2)(BM not shown in photo)
- Gargant Bigmob don't remove Blast Markers off Gargant and Great Gargant.
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Turn 2
- Legio Gryphonicus get to place the fire storm marker (Photo1)
- Gargant Bigmob goes first…
- Gargant Bigmob double move GARGANT(Photo1) and shoots CRUSADER SCOUT MANIPLE, giving it a BM(Photo2)
- Gargant Bigmob double move GARGANT(Photo1) and shoots Warhound pack, taking down a shield and giving it a BM(Photo2)
- Legio Gryphonicus move Warhound pack(Photo1) and shoots the Great Gargant, giving it a BM(Photo2)
- Legio Gryphonicus, move CRUSADER SCOUT MANIPLE(Photo1) and shoot the Gargant, taking down a PF and giving it a BM(Photo1)
- Gargant Bigmob double move GARGANT(Photo1) and shoots Warhound pack, giving it a BM(Photo2)
- Legio Gryphonicus move Warhound and shoots the Gargant, giving it BM(Photo1)
- Legio Gryphonicus march Move warlord(Photo1)
- Gargant Bigmob do engage action with Great GARGANT and target the Warhound Pack(Photo1).The dice are rolled and the Great GARGANT wins combat and the Warhound pack is Broken(Photo2).The Warhound pack flees between two woods(Photo3)
- Both sides remove Blast Markers.
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Turn 3
- Gargant Bigmob get to place the fire storm marker (sorry no pic)
- Gargant Bigmob goes first…
- Gargant Bigmob do engage action with GARGANT(gets support from other Gargant) and target the Warlord(Photo1).The dice are rolled and the GARGANT(lose 6 PF) wins combat and the Warlord(lose 5 shields) is broken(Photo2).The Warlord flees, into the woods, that are smoking(Photo3).
- Gargant Bigmob do engage action with GARGANT and target the CRUSADER SCOUT MANIPLE(Photo1).The dice are rolled and the GARGANT(Lose 1 PF) wins combat and the CRUSADER SCOUT MANIPLE is wiped from the board(Photo2).
- Legio Gryphonicus move Warhound(Photo1) and shoot the Great Gargant, taking down 3 power fields, doing a DC and giving it 2 BM’s(Photo2)
- Legio Gryphonicus move Warhound(Photo1) and shoot the Great Gargant, doing a DC and killing the Great Gargant and breaking the formation(Photo2)
- Gargant Bigmob don’t rally Great Gargant. Gargant Bigmob don't remove Blast Markers off Gargant.
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Turn 4
- Legio Gryphonicus get to place the fire storm marker (Photo1)
- Gargant Bigmob goes first…
- Gargant Bigmob do engage action with GARGANT and target the Warhound(Photo1).The dice are rolled and the GARGANT(lose 1 PF) wins combat and the Warhound Pack is broken(Photo2).The warhound flees behind the hill(Photo3).
- Gargant Bigmob do engage action with GARGANT and target the Warhound (Photo1).The dice are rolled and the GARGANT(lose 1 PF) wins combat and the Warhound Pack is broken(Photo2).The warhound flees, so it between two objective(Photo3).
- Legio Gryphonicus match move the Warlord, to claim two objectives(Photo1)
- Gargant Bigmob do engage action with GARGANT and target the Warlord(Photo1).The dice are rolled and the GARGANT(only 1 DC LEFT and 8 BM’s, 1 critical) wins combat and the Warlord(1 DC left and 3 critical) is broken(Photo2).The GARGANT is broken and flees, so it between to objectives and not with in 5 cms of the Warlord.The warlord flees, so it between to objectives and not with in 5 cms of the Gargant(Photo3)
- Legio Gryphonicus fail to rally Warhound. Gargant Bigmob don’t rally Great Gargant and Gargant. Both sides remove Blast Markers.
- Gargant Bigmob wins 5-0…
- Gargant Bigmob Gargant goes up in smoke and the warlord explodes due to rolling one…
- Over shots
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Summary
That was another fun game, although it look like a rematch is on the cards again..Oh and I didn't play the ATML..Any ways the change to who gets to place objective markers and the firestorm marker, seam to work well. Although placement of the objective may needs looking at…
Regards
Greg
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