Well it Tuesday and so we did another scenario…
Anyways Me and Britt used the Emperor's Children(Force B) (4.0) and Trent used the Dark Angels 3.0(Force A)…
Armies
Both sides choose armies to an agreed point’s total. This game is recommended for armies of between 2,000 and 3,000 points, with the Force B will have 25% more points available to them in all cases than the Force A (so, for example, if the Force A have 2,000 points to spend, then the Force B would have 2,500 points and so on).
The Battlefield
This battle is played on a 6 ft x 4 ft table divided into three sections as shown in the diagram below. Set up the terrain on the battlefield in a mutually agreed manner, with at least three sizable (minimum 15cm across) pieces of terrain placed in each table section. At least three piece of terrain must be water type…The Force A side may choose a single piece of terrain within the middle table section to represent Force A rallying point.
Deployment
Before deployment both sides roll a dice and the highest score, can choose to be Force A or Force B .The Force A player deploys their entire army within the table's central section. No Force A formations may be held in reserve even if they would normally be able to do so. The Force B splits his force into to equal forces points wise. The deploys one of each of these forces in Force B deployment zone. Teleporting, planetfall formation/units, can enter play from Turn 2 for force B.
First Turn
The Force B automatically has the first tum. Then from 2 turn on, roll to see who goes first…
Battlefield Terrain:
Mysterious Rivers, lakes and pools rules are to be used in this scenario.
Game Length
This mission has a game length of at least six turns. At the end of the sixth rum, roll a D6. On the result of a 4+, a seventh and final turn is played.
Victory Conditions
At the end of the game the player with the most Victory points has won the game. If both players have the same number of Victory point’s the game is a draw.
Main Objectives
Absolute Annihilation (Force B): At the end of the game Force B receives 1 victory point for each enemy unit that has been completely destroyed. Formations that are broken at the end of the game, or formations that are not on the board at the end of the game, count as having been destroyed (bombers/Fighter Bombers/Fighter don’t count). War engines are worth 2 victory points if destroyed and if a Supreme commander is slain this is worth 3 victory points.
We Still Bear (Force A): For every Force A formation still surviving at the end of the battle, the Force A player gains 2 Victory points.
Armies used
Dark Angels 3.0(Force A)
Ravenwing detachment 400
4 land speeders
Interrogator Chaplain
Ravenwing support detachment 250
5 landspeeders
Labrian
Deathwing detachment 5754 terminator2 terminator chaplain
line company detachment 525
6 tactical plasma
grand master
2 predator exctiour
2 rasorback
Iron wing detachment 400
4 predator excutiors
2 predatoer excutiors
chaplain
ironwing support detachment 375
4 whirlewinds
1 hunter
Iron wing detachment 475
4 predator excutiors
2 predatoer excutiors
chaplain
1 hunter
Emperor's Children (4.0)(force B)
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units, Sorcerer Lord
QUESTOR TITAN [300]
QUESTOR TITAN [300]
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Deployment
- TABLE LAY OUT
- Dark Angels Deployment Left flank(Photo1) and right flank(Photo2)
- Emperor's Children Deployment Left flank(Photo1) and right flank(Photo2)
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Turn1
- Emperor's Children go first..
- Emperor's Children double move Retinue(Photo1)
- Dark Angels double move Ravenwing support detachment(Photo1) and shoot Retinue, killing 1 and giving the formation 2 BM’s(Photo2)
- Emperor's Children move Retinue(Photo1) and shoot Iron wing detachment, killing 3 and giving it 4 BM’s(Photo2)
- Emperor's Children double move QUESTOR TITAN(Photo1) and shoots ironwing support detachment, Killing 3 and breaking the formation, which flees back to bridge(Photo2)
- Dark Angels double moves Ravenwing support detachment (Photo1) and shoots QUESTOR TITAN,giving it a BM(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot broken ironwing support detachment , killing the last unit(Photo2)
- Dark Angels does a marshalling action on Iron wing detachment(Photo1) and shoots the Retinue, killing 1 and giving it 2 BM’s(Photo2), and then removing 3BM’s(Photo1)
- Emperor's Children move QUESTOR TITAN(Photo1) and shoots Iron wing detachment, killing 2 and braking the formation, so it flees back to swamp(Photo2)
- Dark Angels moves the Iron wing detachment(Photo1) and shoots Retinue,Killing 5 and breaking the formation, which flees back to the building(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot line company support detachment, giving it a BM(Photo2)
- Dark Angels do a engage action with line company detachment and target Retinue(Photo1).The dice are rolled and the line company detachment loses the combat and is broken(Photo2).so it flees back down beside the woods(Photo3)
- Emperor's Children double move Retinue(Photo1) and shoot Ravenwing support detachment,giving it a BM’s(Photo2)
- Emperor's Children double move Retinue(Photo1)and shoot Broken Iron wing detachment, doing nothing(Photo2)
- Emperor's Children don’t remove BM’s From RETINUE and don’t rally RETINUE . Dark Angels don’t rally Tactical and Predators.
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Turn2
- Dark Angels go first..
- Dark Angels march move Ravenwing support detachment(Photo1)
- Emperor's Children double move QUESTOR TITAN, and shoot Broken Iron wing detachment, doing nothing(Photo1)
- Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, Killing 1 and giving it 2BM(Photo2)
- Emperor's Children double move Retinue and shoot Broken Iron wing detachment, doing nothing(Photo1)
- Dark Angels does sustain fire with Iron wing detachment(Photo1) and shoots QUESTOR TITAN, killing it out right(Photo2)
- Emperor's Children march move Retinue(Photo1)
- Dark Angels march move Ravenwing support detachment(Photo1)
- Emperor's Children place Retinue on overwatch(Photo1)
- Emperor's Children march move QUESTOR TITAN(Photo1)
- Emperor's Children place Retinue on overwatch(Photo1)
- Emperor's Children don’t remove BM’s From RETINUE. Dark Angels don’t rally Tactical.
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Turn3
- Dark Angels go first..
- Dark Angels double move Ravenwing support detachment and shoot QUESTOR TITAN and give it a BM(Photo1)
- Dark Angels does sustain fire with Iron wing detachment(Photo1) and shoots Retinue, killing 6 and breaking the formation due to BM’s and so it flees back to hill(Photo2)
- Emperor's Children do sustain fire with Retinue and shoot broken Iron wing detachment, killing the last unit(Photo1)
- Dark Angels move Ravenwing support detachment(Photo1) and shoot Retinue, killing 2 and breaking the formation, so it flees behind building(Photo2)
- Emperor's Children do sustain fire with QUESTOR TITAN(Photo1) and shoot the Ravenwing support detachment,Killing all four units(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)
- Emperor's Children keep Retinue on overwatch(Photo1)
- Emperor's Children march move Retinue(Photo1)
- Both side remove blast markers…
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Turn4
- Dark Angels go first..
- Dark Angels does sustain fire with Iron wing detachment(Photo1) and shoots Retinue, killing 2 and giving it 3 BM’s(Photo2)
- Dark Angels does a marshalling action on line company support detachment, moving and then removing 4BM’s(Photo1)
- Emperor's Children does a marshalling action on Retinue, moving and then removing all BM’s(Photo1)
- Dark Angels march move Ravenwing support detachment(Photo1)
- Emperor's Children double move Retinue(Photo1) and shoot Ravenwing support detachment, killing 1 and giving it 2 BM’s(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)
- Emperor's Children double move QUESTOR TITAN(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot Iron wing detachment, giving it a BM(Photo2)
- Emperor's Children don’t remove BM’s From RETINUE.
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Turn5
- Emperor's Children go first…
- Emperor's Children does engage action with Retinue and targets Iron wing detachment(Photo1) and so the dice are rolled and Iron wing detachment wins the combat and the Retinue is broken(Photo2), the Retinue flees back down the river(Photo3) and the Iron wing detachment gets 2 Bm’s(Photo4)
- Dark Angels does a marshalling action on Iron wing detachment, moving and then removing all BM’s(Photo1)
- Dark Angels march move Ravenwing support detachment(Photo1)
- Emperor's Children does a marshalling action on Retinue(Photo1) and so shoots the Iron wing detachment, giving it a BM(Photo2) and then manages to remove all BM’s(Photo3)
- Dark Angels march move line company support detachment(Photo1)
- Emperor's Children double move Retinue(Photo1) and shoot the Iron wing detachment,Killing 2 and this breaks the formation, flees to the corner were the line company is(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot the broken Iron wing detachment,doing nothing to it(Photo2)
- Emperor's Children double move QUESTOR TITAN(Photo1) and shoot the broken Iron wing detachment,killing the last unit(Photo2)
- Emperor's Children march move Retinue(Photo1)
- Emperor's Children march move Retinue(Photo1)
- Both side remove blast markers…
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Turn6
- Dark Angels go first..
- Dark Angels march move Ravenwing support detachment(Photo1)
- Dark Angels do sustain fire with line company detachment(Photo1) and shoot QUESTOR TITAN, taking down shield, doing a DC, causing a critical and giving it 2 BM’s(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot line company detachment, killing 1 and giving it 2 BM’s(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot line company detachment, killing 1 and giving it 2 BM’s(Photo2)
- Emperor's Children do sustain fire with QUESTOR TITAN and shoot the line company detachment,giving it a BM(Photo1)
- Emperor's Children double move Retinue(Photo1) and shoot line company detachment, giving it a BM(Photo2)
- Emperor's Children double move Retinue(Photo1) and shoot Ravenwing support detachment, killing 1 and giving it 2 BM’s(Photo2)
- Emperor's Children march move Retinue(Photo1)
- Emperor's Children march move Retinue(Photo1)
Summary
Well that was interesting. After the way it went for Dark Angels in turn 1, I thought they would lose the game. Anyway we are going to try the scenario again next week with different armies.
I need to tweak the terrain rules for the river etc..
Tweak the length of the game maybe..
Look at overwatch for Force A
Regards
Greg…
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