Well it Tuesday and so we did another scenario…
Anyways Me and Britt used the Emperor's Children(Force B) (4.0) and Trent used the Knights(Force A)…
Armies
Players choose armies to an agreed point’s total, with 3000 points per side recommended for play. In this mission neither side is allowed to take Fortifications, teleporting, planetfall formation/units.
The Battlefield
This battle is played down the length of a 6 ft x 4 ft table. Set up the terrain on the battlefield in a mutually agreed manner.
Deployment
Before deployment both sides roll a dice and the highest score, can choose to be Force A or Force B.The Force A player nominates a short table edge to be the edge of his deployment zone. The battlefield is then divided as shown on the deployment map. Then 3 Objective markers are placed in the Breakthrough Zone, making sure that they follow the stand spacing, The Force B player deploys his army in the Force B deployment zone, and then the Force A deploys his army in the Force A deployment zone.
First turn
The Force A player get the first turn. Then from 2 turn on, roll to see who goes first…
Game Length
Game last 4 turns
Victory Conditions
At the end of the game the player with the most Victory points has won. If both players have the same number of Victory point’s the game is a draw.
Main Objectives
Capture those objectives: Force A gets 2 Points for each objective marker it holds are the end of the game…
Retribution and Odium (Force A and Force B): At the end of the game each player receives 1 Victory point for each enemy formation that has been completely destroyed. Formations that, are broken at the end of the game and units that are not on the board at the end of the game count as having been destroyed.
Splinter the Line (Force A): The Force A player earns 1 victory point for every formation in the breakthrough zone, at the end of the game.
Cage of iron (Force B): The Force B earn 1 Victory point for every Force A formation that is in No Man's Land, or in the Force A deployment zone, at the end of the game.
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Armies used
Knight World (NetEA v2.2.1 *APPROVED*)
KNIGHT HOUSEHOLD [595]
Seneschal, 6 Knight Errant
CUSTODIAN HOUSEHOLD [515]
4 Knight Castellan, Seneschal
KNIGHT HOUSEHOLD [505]
5 Knight Errant, Seneschal
KNIGHT HOUSEHOLD [505]
5 Knight Paladin, Seneschal
KNIGHT HOUSEHOLD [505]
5 Knight Paladin, Seneschal
WARDEN HOUSEHOLD [385]
4 Warden, Seneschal
Emperor's Children (4.0)
DAEMON POOL [120]
8 Lesser Daemon
RETINUE [425]
6 Chaos Marine units, 6 Chaos Marine, Daemonic Pact, Replace 2 chaos marine units with 2 Noise Marine units, Sorcerer Lord
RETINUE [425]
6 Chaos Marine units, Sorcerer Lord, Daemonic Pact, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Chaos Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [400]
6 Chaos Marine units, Chaos Lord, 6 Chaos Marine, Replace 2 chaos marine units with 2 Noise Marine units
RETINUE [435]
6 Chaos Marine units, Sorcerer Lord, 6 Chaos Marine, 6 Rhino
HELLBLADE SQUADRON [200]
3 Hellblade Interceptors
QUESTOR TITAN [300]
QUESTOR TITAN [300]
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Table layout
Deployment
- Emperor's Children deployment from right(Photo1) to left flank(Photo2)..
- Knight World from their left flank…
**********************************************************************************************************************Turn1
- Knights first…
- Knight fail to activate Paladins and so regroup(Photo1)
- Emperor's Children bring in the HELLBLADE SQUADRON(Photo1) and shoot the CUSTODIAN HOUSEHOLD, killing 1 W/E and giving them 3 BM’s(Photo2)
- Knight fail to activate Paladins and so regroup(Photo1)
- Emperor's Children place Retinue on overwatch(Photo1)
- Knight double move the Errants(Photo1), and shoot the Retinue, killing 1 and giving it 2 BM’s(Photo2)…
- Emperor's Children move QUESTOR TITAN(Photo1) and shoot Errants, killing 1 W/E and giving it 3 BM’s(Photo2)
- Knights march move Errants, so it behind the crest line of the hill(Photo1)
- Emperor's Children do sustain fire with Retinue(Photo1) and shoot the Errants, killing a W/E and breaking the formation due to BM’s and so it flees back to it deployment zone..(Photo2)
- Knights double move CUSTODIAN HOUSEHOLD(Photo1) and shoot Retinue, killing 2 and giving it 3 BM’s(Photo2)
- Emperor's Children move QUESTOR TITAN(Photo1) and shoot CUSTODIAN HOUSEHOLD, doing a DC and giving the formation 2 BM’s(Photo2)
- Knights move the WARDEN HOUSEHOLD(Photo1) and shoot Retinue,killing 1 and giving it 2 BM’s(Photo2)
- Emperor's Children fail to activate Retinue and so regroup(Photo1)
- Emperor's Children do marshalling action with Retinue(Photo1) and shoot the CUSTODIAN HOUSEHOLD, giving it a BM and this breaks the formation, which flees back to it, deployment zone(Photo2).The Retinue removes all BM’s(Photo3)
- Emperor's Children double move Retinue(Photo1) and shoot the Errants, giving them a BM(Photo2)
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Turn2
- Emperor's Children first…
- Emperor's Children do a engage action with Retinue and target the Errants.The Retinue gets supporting fire from the other Retinue(Photo1).The dice are rolled and the Retinue wins the combat and the Errants are wiped from the board(Photo2).The Retinue gets 5 BM(Photo3).
- Emperor's Children fail to activate Retinue and so regroup(Photo1)
- Knight double move the Paladins(Photo1), and shoot the Retinue, giving it a BM(Photo2)…
- Emperor's Children move QUESTOR TITAN(Photo1) and shoot CUSTODIAN HOUSEHOLD, killing 1 W/E and breaking the formation, which flees back to it deployment zone(Photo2)
- Knight do engage action with the Paladins and targets the QUESTOR TITAN(Photo1), The dice are rolled and the Paladins win, the QUESTOR TITAN is broken and stays were it is(Photo2)…
- Emperor's Children move QUESTOR TITAN(Photo1) and shoot Paladins on the hill, killing 1 W/E and giving it 3 BM’s(Photo2)
- Knight fail to activate Errants and so regroup(Photo1)
- Emperor's Children place Retinue on overwatch(Photo1)
- Knights do sustain fire with the WARDEN HOUSEHOLD(Photo1) and shoot Retinue, giving it a BM(Photo2)
- Emperor's Children place Retinue on overwatch(Photo1)
- Emperor's Children fail to activate HELLBLADE SQUADRON(Photo1)
- Emperor's Children do sustain fire with Retinue(Photo1) and shoot the Paladins on hill, giving them a BM(Photo2)
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Turn3
- Knights first…
- Knights do a engage action with the Paladins and target the against QUESTOR TITAN, call intermingled and drag in Retinue(Photo1).The dice are rolled and the first round is a tie, the QUESTOR TITAN is destroyed(Photo2).The second round is done and the Paladins win the combat and the Retinue is wiped from the board(Photo3)
- Knight fail to activate Paladins and so shoot the QUESTOR TITAN, breaking it due to BM’s, so stays were it is(Photo1)
- Emperor's Children bring in the HELLBLADE SQUADRON and shoot the Paladins and gives them a BM,(mot shown in Pic)(Photo1)
- Knights move CUSTODIAN HOUSEHOLD(Photo1) and shoot Retinue, killing 1 and giving it 2 BM’s(Photo2)
- Emperor's Children keep Retinue on overwatch(Photo1)
- Knights place WARDEN HOUSEHOLD on overwatch(Photo1)
- Emperor's Children keep Retinue on overwatch(Photo1)
- Knights march move Errants, so Retinue does overwatch, doing a DC and giving the formation 2 BM’s(Photo1)
- Emperor's Children march move Retinue up the road(Photo1)
- Emperor's Children march move Retinue(Photo1)
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Turn4
- Emperor's Children first…
- Emperor's Children do a engage action with Retinue and target the Errants(Photo1).The dice are rolled and the first round ends in a tie(Photo2).The second round is done and the Retinue wins the combat and the Errants are wiped from the board(Photo3).The Retinue is broken due to BM’s and flees into the woods(Photo4)
Emperor's Children do a engage action with Retinue(Lose 2 and get 3 BM) and target the Paladins(Photo1).The dice are rolled and the first round ends in a tie(Photo2).The second round is done and the Paladins wins the combat and the Retinue is broken(Photo3).Paladins are broken due to BM’s and so flee into the fields(Photo4) The Retinue Flees back to it deployment zone(Photo5)
Knights do a engage action with the Paladins and target the against QUESTOR TITAN, call intermingled and drag in Retinue(Photo1).The dice are rolled and the Paladins win the combat, the QUESTOR TITAN&Retinue are broken(Photo2).The QUESTOR TITAN flees down the road, behind the building(Photo3) and the Retinue flees to the hill(Photo4)
- Knights fail to activate CUSTODIAN HOUSEHOLD and so move forward(Photo1)
- Emperor's Children move Retinue(Photo1) and shoot Paladins, giving it a BM(Photo2)
- Emperor's Children fail to activate the HELLBLADE SQUADRON(Photo1)
Summary
That was a fun game, it looked at one point the Knights were not going to be doing much, after seeing some of the dice rolling in Turn one, but to his credit, he stuck at it and mange to get some points on the board…
Over all the scenario, flowed fine and I would like to to see it with maybe some air transports, thrown into the mix, in the next game.
Regards
Greg
so many drawn combats in one game!
ReplyDeletegreat AAR as always :)
Hi Duro,
ReplyDeleteThanks for reading...
Yep, the annoying thing was Trent would call that it was going to be draw before the dice were rolled... :-(