Well It Saturday again and we manage another game of epic…So we switch back to Biel-tan 4.2 testing.The following will be tested..
1) In the Strategy Phase of any turn place the Avatar within 15cm of a unit with the Farsight ability , before making a strategy roll. The Avatar counts as its own formation and may only enter play in this manner. In the End Phase of that turn remove the Avatar before rallying formations. Once the Avatar has been removed it may not return.
2) Swords of Vaul: Replace any number of Falcons with an equal number of Fire prisms for free.
3) Engine of Vaul: The second engine cost is now 200 points
Game 5
The game was 3000 points and was between Biel-tan 4.2 and Necrons (NetEA Tournament Pack 2013)
Armies used
Biel-Tan Craftworld (NetEA v4.2)
WRAITHGATE [50]
GUARDIAN WARHOST (MOUNTED) [350]
Farseer, 4 Wave Serpents, 7 Guardians
SWORDS OF VAUL TROUPE [250]
Fire Storm, 4 Fire Prisms
SWORDS OF VAUL TROUPE [250]
4 Fire Prisms, Fire Storm
WARLOCK TITAN [850]
ASPECT WARRIOR WARHOST [350]
4 Howling Banshee, 4 Warp Spider, 2 Exarch
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
AVATAR [0]
ENGINE OF VAUL TROUPE [450]
Scorpion x 2
Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [285]
Necron Lord, 6 Warriors, Pariahs
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors,
INFANTRY PHALANX [225]
Necron Lord, 6 Warriors
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
MONOLITH PHALANX [275]
3 Monoliths
VENATOR MANIPLE [200]
6 Flayed Ones
VENATOR MANIPLE [200]
6 Flayed Ones
HARVESTER ENGINE [750]
Aeonic Orb
Deployment
- Biel-Tan Craftworld deployment from Right(Photo1) to Left(Photo2) Flank and off board forces(Photo3)
- Necrons deployment (Photo1)and off board forces(Photo2)
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Turn 1
- Necrons teleport MONOLITH PHALANX(BM for tele-roll)(Photo1)
- Biel-Tan Craftworld go first…
- Biel-Tan fail to activate EoV and so regroups(Photo1)
- Necrons move INFANTRY PHALANX onto board through portal(Photo1)
- Biel-Tan fail to activate EoV and so regroups(Photo1)
- Necrons move INFANTRY PHALANX onto board through portal(Photo1)
- Biel-Tan march move GUARDIAN WARHOST (MOUNTED) (Photo1)
- Necrons do a marshalling action on MONOLITH PHALANX, so move and then remove all BM’s(Photo1)
- Biel-Tan do sustain fire SoV(Photo1) and shoot the MONOLITH PHALANX,killing 1 and breaking the formation and it stay where it is(Photo2)
- Biel-Tan double move SoV(Photo1) and shoot the broken MONOLITH PHALANX, doing nothing (Photo2)
- Necrons does a engage action with INFANTRY PHALANX (Bring it through portal) and targets the SoV(Photo1).The dice are rolled and the INFANTRY PHALANX are the winners(Get’s BM due to Kill and pulls back into the ruins for the consolidation move) and the SoV is wiped from the board(Photo2).
- Biel-Tan move warlock up(Photo1) and shoot broken MONOLITH PHALANX, and manages to clip the INFANTRY PHALANX.The INFANTRY PHALANX gets a BM and the broken MONOLITH PHALANX, loses a unit(Photo2)
- Biel-Tan do a engage action with ASPECT WARRIOR WARHOST and target the INFANTRY PHALANX and calls intermingled and drags in the broken MONOLITH PHALANX, and the Warlock give support(Photo1).The dice are rolled and the ASPECT WARRIOR WARHOST wins the combat(gets BM’s).The INFANTRY PHALANX is wiped from the board and the broken MONOLITH PHALANX, stays were it is (Photo2).The ASPECT WARRIOR WARHOST consolidate a full move back to the deployment zone(Photo3)
- Necrons double move HARVESTER ENGINE,(Photo1) and shoots Warlock and manages to clip the ASPECT WARRIOR WARHOST,doing 3 BM’s to each unit and ASPECT WARRIOR WARHOST lose 1 and break, due to BM’s(Photo2).The ASPECT WARRIOR WARHOST, flee back behind hill…(Photo3)
- Necrons don't rally MONOLITH PHALANX, Biel-Tan Craftworld don’t rally ASPECT WARRIOR WARHOST. Both side removed Blast markers…
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Turn 2
- Necrons teleport MONOLITH PHALANX(BM for tele-roll)(Photo1) and (Photo2)
- Biel-Tan Craftworld go first…
- Biel-Tan do sustain fire Warlock(Photo1) and shoot the HARVESTER ENGINE and manages to clip the INFANTRY PHALANX.The INFANTRY PHALANX loses 1 and gets 3 BM’s and the HARVESTER ENGINE, sufferers a DC and is giving it 2 BM’s(Photo2)
- Biel-Tan move EoV(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2)
- Biel-Tan double move EoV(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2)
- Necrons do sustain fire HARVESTER ENGINE,(Photo1) and shoots Warlock and manages to clip the EoV,doing 3 BM’s to each unit and the Warlock gets a another since it suffered a DC(Photo2)
- Biel-Tan fail to activate SoV and so regroups(Photo1)
- Necrons move VENATOR MANIPLE onto board through portal(Photo1)
- Biel-Tan move GUARDIAN WARHOST (MOUNTED) forward(Photo1)
- Necrons do a double move with MONOLITH PHALANX, and shoot the GUARDIAN WARHOST (MOUNTED) and gives it a BM(Photo1)
- Necrons does a engage action with VENATOR MANIPLE(Bring it through portal) and targets the GUARDIAN WARHOST (MOUNTED) and gets support from MONOLITH PHALANX, (Photo1).The dice are rolled and the VENATOR MANIPLE are the winners and the GUARDIAN WARHOST (MOUNTED) is broken and flees back to it deployment zone(Photo2).The VENATOR MANIPLE get a BM(Photo3).
- Necrons do a marshalling action on MONOLITH PHALANX, so move and then remove all BM’s(Photo1)
- Necrons move INFANTRY PHALANX onto board through portal(Photo1)
- Necrons place INFANTRY PHALANX on overwatch(Photo1)
- Necrons place INFANTRY PHALANX on overwatch(Photo1)
- Biel-Tan Craftworld don’t rally GUARDIAN WARHOST (MOUNTED). Necrons removed Blast markers, Biel-Tan don't remove BM’s off Warlock...
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Turn 3
- Biel-Tan Craftworld go first…
- Biel-Tan fail to activate Warlock and so regroup(Photo1)
- Necrons fails to activate HARVESTER ENGINE,(Photo1) and shoots Warlock and manages to clip the EoV,doing 3 BM’s to each unit(Photo2)
- Biel-Tan do sustain fire EoV(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2)
- Biel-Tan marshalling action with EoV(Photo1) and shoot the HARVESTER ENGINE, giving it a BM(Photo2) and the EoV removes all BM’s(Photo1)
- Necrons place VENATOR MANIPLE on overwatch(Photo1)
- Biel-Tan move SoV(Photo1) and shoot the HARVESTER ENGINE, breaking the formation due to BM’s, so it stays were it is(Photo2)
- Necrons keep INFANTRY PHALANX on overwatch(Photo1)
- Biel-Tan do a marshalling action on Aspect warriors, so move and then remove all BM’s(Photo1)
- Necrons Keep INFANTRY PHALANX on overwatch(Photo1)
- Necrons place MONOLITH PHALANX on overwatch(Photo1)
- Necrons place VENATOR MANIPLE on overwatch(Photo1)
- Necrons place MONOLITH PHALANX on overwatch(Photo1)
- Necrons place INFANTRY PHALANX on overwatch(Photo1)
- Necrons don't rally HARVESTER ENGINE. Both side removed Blast markers…
- Game called Necrons win 3-0
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Victory Condition
Victory Condition | Biel-Tan Craftworld | Necrons |
1. Blitz | no | Yes |
2. Break their sprit | no | no |
3. Defend the Flag | no | Yes |
4. Take and Hold | no | no |
5. They Shall not Pass | no | yes |
Summary
Well that was interesting game. It was a far different game then the one on Friday… I forgot to place the Avatar and turn three, was the best time and near the Warlock, would have help greatly and may have taken two points off the Necrons and a Turn four…Any ways on to the other stuff
1) SoV- Well, I find it still better to take the falcon over the Fire prism IHMO and that statement wont change and I believe that it should be a free upgrade..
2) Warlock and farsight- Well I didn't get to use this since I didn’t place him on the table
3) EoV- I don't see a great issue with the second vehicle begin 200 points.
Regards
Greg
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