Well it’s Tuesday again and this time we took the Assault of Imbalance scenario out for a test spin again..…
Trent played the Codex Astartes(FORCE A) and Britt used the Emperor's Children(FORCE B)….
Armies
This mission is fought between forces of 1,000 points each, but may not include flyers, AV’s, War engines, Spaceships, no teleporting and items that use planetfall. The Force A player has three markers, which he can assign to three different formations (Rule below).
The Battlefield
This mission is played on a 4 Ft. x 4 Ft. board. The terrain should represent a bombed-out city or space dockyard, and may be set up in a mutually agreed manner.
Place Objective Shuttle/landing pad
After the battlefield terrain has been placed, the Force A player nominates a table quarter (see deployment map below) to be their deployment zone. The Force A player then places a model to represent a shuttle in the opposite quarter to their deployment zone. The objective Shuttle/landing pad model must be placed at least 50cm’s from the centre of the table.
Deployment
The Force A player deploys one formation on or within 15cm of Shuttle/landing pad. This formation cannot have a marker. The rest of Force A player formations, deploys anywhere within his table quarter, but not closer than 30 cm to the centre of the table. The Force B player then deploys half his formations in each of his deployment zones no closer than 45cm’s to any Force A formation and no closer than 30 cm’s to the centre of the table.
First turn
The Force A player get the first turn. Then from 2 turn on, roll to see who goes first…
Game Length
Game goes for 4 turns
Victory Conditions
The Force A side wins if at the end of the game a marker is in base-to-base contact with the objective Shuttle/landing pad model. Any other result is a Force B victory.
Mission Special Rules
Markers: A stated the Force A player gets three markers. The markers are carried by three different units. If the formation is broken or destroyed, then the marker is dropped, before the formation flees or is removed. Any Force A or Force B formation may pick the marker up. To pick the marker up, the formation will need to do a move, double move order and can’t shoot or assaults.
Armies used
Codex Astartes (NetEA Tournament Pack 2013)
SCOUT [225] 1
4 Scouts, Chaplain, Sniper
SCOUT [200] 2
4 Scouts, Chaplain
TACTICAL [325]
6 Tacticals, Chaplain
DEVASTATOR [250]
4 Devastators
Emperor's Children (4.0)
RETINUE [250] 1
6 Chaos Marine units, Chaos Lord, Chaos Marine
RETINUE [250] 2
6 Chaos Marine units, Chaos Lord, Chaos Marine
RETINUE [250] 3
6 Chaos Marine units, Chaos Lord, Chaos Marine
CHOSEN [125] 1
4 Chaos Space Marine Chosen
CHOSEN [125] 2
4 Chaos Space Marine Chosen
Table layout
Deployment
- Codex Astartes deployment
- Emperor's Children deployment
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Turn 1
- Codex Astartes go first..
- Codex Astartes SCOUT2 on overwatch(Photo1)
- Codex Astartes double move TACTICAL(Photo1)
- Emperor's Children march move RETINUE 1(Photo1)
- Emperor's Children march move RETINUE 3(Photo1)
- Codex Astartes double move DEVASTATOR(Photo1), and shoots chosen2, killing 1 and giving the formation 2 BM’s(Photo2)
- Emperor's Children marshalling action with CHOSEN 2, so shoot the DEVASTATOR and give it a BM(Photo1), then remove all BM’s(Photo2)
- Emperor's Children do engage action with CHOSEN 1 and target the DEVASTATOR (Photo1).The dice are rolled and the CHOSEN 1wins the combat and DEVASTATOR are broken(Photo2).The DEVASTATOR flee into the buildings(Photo3).
- Emperor's Children double move RETINUE 2(Photo1), shoots SCOUT2, giving it a BM, but it receives a BM from OWF(Photo2)
- Both side remove blast markers.
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Turn 2
- Codex Astartes go first..
- Codex Astartes do a engage action with the TACTICAL and target the RETINUE 1 (Photo1).The dice are rolled and the TACTICAL is broken and the RETINUE 1 gets 2 BM’s(Photo2).The TACTICAL into the ruins(Photo3)
- Emperor's Children do engage action with RETINUE 3 and target the SCOUT2(Photo1).The dice are rolled and the RETINUE 3 wins the combat and SCOUT2 are broken(Photo2).The SCOUT2 flee into the buildings(Photo3). The RETINUE 3 consolidates(Photo4)..
- Codex Astartes fail to activate DEVASTATOR and so regroup(Photo1)
- Emperor's Children double move with RETINUE 2(Photo1).
- Emperor's Children marshalling action with CHOSEN 1, so move it and then remove all BM’(Photo1)
- Emperor's Children marshalling action with RETINUE 1, so move it and then remove all BM’(Photo1)
- Emperor's Children double move with CHOSEN 2(Photo1).
- Both side remove blast markers.
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Turn 3
- Codex Astartes go first..
- Codex Astartes move DEVASTATOR(Photo1). Shoots the CHOSEN1 and break it due to BM’s, flees into the ruins(Photo2)
- Emperor's Children do engage action with RETINUE 1 and target the DEVASTATOR(Photo1).The dice are rolled and the RETINUE 1wins the combat and DEVASTATOR are wiped from the board(Photo2).
- Codex Astartes fail to activate TACICAL and so regroup(Photo1)
- Emperor's Children do engage action with CHOSEN 2 and target the SCOUT 2(Photo1).The dice are rolled and the CHOSEN 2 wins the combat and SCOUT 2 are broken and flee(Photo2).
- Codex Astartes do a engage action with the SCOUT 1 and target the RETINUE 1 (Photo1).The dice are rolled and the scouts1 win the combat. RETINUE 1 is broken (Photo2).The RETINUE 2 flee back into the ruins(Photo3)
- Emperor's Children double move RETINUE 2(Photo1) and shoot SCOUT1, giving it a BM(Photo2)
- Emperor's Children double move RETINUE 3(Photo1)
- Emperor's Children don’t rally CHOSEN 1 and RETINUE 1 .Both side remove blast markers.
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Turn 4
- Emperor's Children go first..
- Emperor's Children do engage action with RETINUE 2 and target the Scout 1 and call intermingled and drag in the TACTICAL(Photo1).The dice are rolled and the Scout 1 and TACTICAL wins the combat and RETINUE 2 is broken(Photo2).The SCOUTS flees back to ruins, broken due to BM(Photo3).The RETINUE 2 flee back to the ruins(Photo4)
- Codex Astartes do a marshalling action with SCOUT2 and move and remove all BM’S(Photo1)
- Codex Astartes move TACTICAL(Photo1) and shoot broken RETINUE 1, and manage to kill one(Photo2)
- Emperor's Children place RETINUE 3, on overwatch(Photo1)
- Emperor's Children place CHOSEN 2, on overwatch(Photo1)
- Emperor's Children don’t rally CHOSEN 1 and Codex Astartes don’t rally SCOUTS 1.Both side remove blast markers.
- Emperor's Children wins
Summary
Interesting game.. after the game we spoke about how different army would work..
Regards
Greg
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