Well Fridays been and gone again and as always we manage another game of EpicA. It was our standard game of 5000 points per side. This time it was Knight World (NetEA v2.2 *UNDER DEVELOPMENT*) V’s Necrons (NetEA Tournament Pack 2013). Any ways I played the Necron force, while my opponent played the Knights…
Link to the Knights lists Been used… http://www.tacticalwargames.net/taccmd/viewtopic.php?f=22&t=28126
On with the report….
Armies used
Knight World (NetEA v2.2 *UNDER DEVELOPMENT*)
KNIGHT HOUSEHOLD [595]
3 Knight Paladin, Seneschal, 3 Knight Errant
KNIGHT HOUSEHOLD [595]
3 Knight Paladin, 3 Knight Errant, Seneschal
KNIGHT HOUSEHOLD [595]
3 Knight Errant, 3 Knight Paladin, Seneschal
MARAUDER SQUADRON [250]
2 Marauder Bombers
MARAUDER SQUADRON [250]
2 Marauder Bombers
MARAUDER SQUADRON [250]
2 Marauder Bombers
ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant
ROUGH RIDER PLATOON [175]
6 Rough Riders, Aspirant
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Emplacements
LANCER HOUSEHOLD [770]
6 Knight Lancer, Baron
LANCER HOUSEHOLD [595]
6 Knight Lancer, Seneschal
AA GUN BATTERY [125]
3 AA Guns, 3 Gun Emplacements
KNIGHT HOUSEHOLD [505]
2 Knight Errant, Seneschal, 3 Knight Paladin
Necrons (NetEA Tournament Pack 2013)
INFANTRY PHALANX [505]
Necron Lord, 6 Warriors, 3 Immortals, Pariahs, Tomb Spyders, Wraiths
INFANTRY PHALANX [465]
Necron Lord, 6 Warriors, 2 Immortals, Pariahs, Tomb Spyders, Wraiths
INFANTRY PHALANX [325]
Necron Lord, 6 Warriors, Immortals, Pariahs
WARBARQUE [300]
PYLON [200]
ARMORED PHALANX [300]
6 Obelisks
MONOLITH PHALANX [375]
3 Monoliths, 2 Obelisk
MONOLITH PHALANX [375]
3 Monoliths, 2 Obelisk
VENATOR MANIPLE [200]
6 Flayed Ones
VENATOR MANIPLE [200]
6 Flayed Ones
INFANTRY PHALANX [435]
Necron Lord, 6 Warriors, Pariahs, Wraiths, 2 Tomb Spyders
INFANTRY PHALANX [485]
Necron Lord, 6 Warriors, 2 Tomb Spyders, 2 Wraiths, Pariahs
MONOLITH MANIPLE [325]
3 Obelisk, 2 Monolith
PYLON [200]
C`TAN [300]
Nightbringer
Deployment
- Knight World deployment from Right(Photo1) to Left flank(Photo2) and airpower(Photo3)
- Knight World scout deployment …….
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Turn1
- Teleporting units: Necron’s bring in 2 Pylons(Photo1&2)
- Necrons go first…
- Necrons do sustain fire with Pylon(Photo1) and shoot the AA GUN BATTERY, killing 1 and breaking the unit due to BM’s(Photo2)
- Knights move the ROUGH RIDER PLATOON up and claim a objective marker(Photo1)
- Necron’s place Pylon on overwatch(Photo1)
- Knights double move Knight household formation up(Photo1)
- Knights Places Knight household formation on overwatch(Photo1)
- Knights place AA GUN BATTERY on overwatch(Photo1)
- Knights move Knight household formation up(Photo1)
- Knights move Knight household formation up(Photo1)
- Knights try and activate the ROUGH RIDER PLATOON and fail twice(Use SC Reroll)(Photo1)
- Knights Places Knight household formation on overwatch(Photo1)
- Knights bring on MARAUDER SQUADRON, which get shot twice by AA fire, and given 2 BM’s, and then targets the Pylon, and gives the formation 2 BM’s(Photo1),(BM’s not shown in Picture)
- Knights Places Lancer household formation on overwatch(Photo1)
- Knights bring on MARAUDER SQUADRON, which get shot twice by AA fire, and given 2 BM’s, and then targets the Pylon, and gives the formation 2 BM’s, which breaks the Pylon due to BM’s(Photo1)
- Knights bring on MARAUDER SQUADRON, which get shot by AA fire, and loses a unit(Photo1)and then targets the Pylon, and gives the formation 1 BM(Photo2)
- No aircraft were lost when disengaging….
- Both sides remove Blast Markers.
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Turn2
- Teleporting units: Necrons bring on 2 VENATOR MANIPLE(Photo1&2), C’Tan(Photo3), MONOLITH PHALANX(Photo4) and WARBARQUE(Photo5)
- Necrons go first…
- Necron’s do a engage action with INFANTRY PHALANX ,through portal and target Knights Household, will get support from the MONOLITH PHALANX and C’Tan(Photo1). The dice are rolled and the INFANTRY PHALANX win, the Knights Household is Broken(Photo2). The INFANTRY PHALANX gets 2BM’s from hits suffered(Photo3) and the Knights Household FLEES around the corner of the hill(Photo4)
- Necron’s do engage action with C’Tan and target the AA GUN BATTERY(Photo1). The dice are rolled and the AA GUN BATTERY is wiped from the board. The C’tan consolidate closer to the Blitz(Photo2)
- Knights do a engage action with Lancers and target the INFANTRY PHALANX and calls intermingled and drags in the MONOLITH PHALANX(Photo1). The dice are rolled and the lancers win the combat. The INFANTRY PHALANX &MONOLITH PHALANX are broken(Photo2). The MONOLITH PHALANX stays were it is, the INFANTRY PHALANX flee through portal and the Lancers get 2 BM’s due to hits suffered(Photo3)
- Knights double move Knights household formation(Photo1) and shoot C’Tan and give the formation a BM(Photo2)
- Necrons Double move WARBARQUE(Photo1) and shoots the Lancer formation killing 1 and giving the unit 4 BM’s(Photo2)
- Necron’s do a engage action with INFANTRY PHALANX ,through portal and target Lancer formation in FF. The WARBARQUE, will give support(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the Lancers are broken(Photo2). The INFANTRY PHALANX gets a BM for hit suffered(Photo3) and the Lancer flees behind hill(Photo4)
- Knights bring on MARAUDER SQUADRON(Photo1)and then targets the C’Tan and gives the formation 2 BM’s, which breaks the C’Tan due to BM’s(Photo2)
- Knights bring on MARAUDER SQUADRON(Photo1)and then targets INFANTRY PHALANX and manages to clip the broken MONOLITH PHALANX(Photo1). The INFANTRY PHALANX suffers 5 kills and is broken due to BM’s and the broken MONOLITH PHALANX gets nothing(Photo2). The INFANTRY PHALANX flees behind the hill(Photo3)…
- Necron’s do a engage action with the VENATOR MANIPLE and target the Rough riders(Photo1). The dice are rolled and the VENATOR MANIPLE wins the combat and the rough riders are wiped from the board(Photo2)
- Necron’s do a marshalling action with Pylon, move the formation and remove all BM’s(Photo1)
- Knights do a engage action with Lancer formation and target the VENATOR MANIPLE(Photo1). The dice are rolled and the Lancers win the combat, and the VENATOR MANIPLE is wiped from the board(Photo2)
- Knights Places Knight household formation on overwatch(Photo1)
- Necron’s do a marshalling action with VENATOR MANIPLE, so move the formation and remove all BM’s(Photo1)
- Necrons keep Pylon on overwatch(Photo1)
- Knights keeps AA GUN BATTERY on overwatch(Photo1)
- Knights Places ROUGH RIDER formation on overwatch(Photo1)
- Knights double move Knight household, to shoot VENATOR MANIPLE, get BM from been shoot at by Pylon on overwatch(Photo1), shoots the VENATOR MANIPLE, killing one and giving it 2 BM’s(Photo2)
- Knights fail to bring on MARAUDER SQUADRON(Photo1)
- No aircraft were lost when disengaging….
- Necron don’t rally MONOLITH PHALANX. Knights don't rally Paladin formation and Lancer(SC). Both sides remove Blast Markers.
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Turn3
- Teleporting units: Necrons bring on C’Tan(Photo1),MONOLITH PHALANX(Photo2),MONOLITH MANIPLE (Photo3) and ARMORED PHALANX(Photo4)
- Necrons go first…
- Necron’s do a engage action with INFANTRY PHALANX ,through portal and target Broken Lancer formation (SC) in FF. The MONOLITH MANIPLE will give support(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the Lancers are wiped from the board.The INFANTRY PHALANX gets a BM for hit suffered(Photo2).(At this point i explain to my opponent that the MONOLITH MANIPLE was wrong in unit structure. He was happy to leave it the way it was and keep playing…)
- Necron’s do sustain fire action with MONOLITH PHALANX(Photo1) and shoots the AA GUN BATTERY, killing 3 and wiping the unit out(Photo2)
- Knights do a engage action with Knight household formation and target the MONOLITH PHALANX(Photo1). The dice are rolled and the MONOLITH PHALANX is broken and the Knight household formation wins the combat(Photo2). The MONOLITH PHALANX flees back 12 cm’s(Photo3) and the Knight household formation gets 2 BM’s for hits it suffered(Photo4)
- Knights do a engage action with Knight household formation and target the MONOLITH MANIPLE(Photo1). The dice are rolled and the MONOLITH MANIPLE is broken and the Knight household formation wins the combat. The MONOLITH MANIPLE stay were its(Photo2)
- Necron’s do a engage action with INFANTRY PHALANX ,through portal and target Knight household formation in FF(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the Knight household formation are Broken(Photo2). The INFANTRY PHALANX gets a 4 BM for hits suffered(Photo3). The Knight household formation flees down beside the hill(Photo4)
- Necron’s do a engage action with INFANTRY PHALANX ,through portal and target Knight household formation in FF/CC(Photo1). The dice are rolled and the INFANTRY PHALANX wins combat and the Knight household formation is broken(Photo2). The INFANTRY PHALANX is broken due BM’s(Photo3).The Knight household formation flees back towards hill(Photo4)
- Knights do a engage action with Knight household formation and target the VENATOR MANIPLE(Photo1). The dice are rolled and the VENATOR MANIPLE is wiped from the board(Photo2). the Knight household formation consolidate on the objective(Photo3)
- Knights move lancers(Photo1) and shoot Broken MONOLITH MANIPLE, killing one(Photo1)
- Necron’s do sustain fire with Pylon(Photo1) and shoot the Knight Household formation, giving it a BM(Photo 2)
- Necron’s do sustain fire with Pylon(Photo1) and shoot the Knight Household formation, giving it a BM(Photo 2)
- Knights bring on MARAUDER SQUADRON, which get shot by AA fire, and loses a unit and then targets the ARMORED PHALANX, and gives the formation 2 BM’s(Photo2)(Not shown in Picture)
- Knights bring on MARAUDER SQUADRON, which get shot by AA fire, and gives 1BM(Photo1), Then targets the ARMORED PHALANX,and Kills 2 and this breaks the formation due to BM’s(Photo2). The ARMORED PHALANX flees back to it deployment zone(Photo3)
- Necron’s do a marshalling action with C’Tan, so move the formation closer to the Blitz and remove all BM’s(Photo1)
- Necron’s double move WARBARQUE back to objective marker(Photo1)
- Knights keeps ROUGH RIDER formation on overwatch(Photo1)
- Necron’s fail to active INFANTRY PHALANX, The formation does nothing(Sorry no Pic)
- Knights bring on MARAUDER SQUADRON and then targets the C’Tan and gives the formation 2 BM’s and also does a DC. The C’tan is broken due to BM’s(Photo1)
- Necron’s fail to active INFANTRY PHALANX, which breaks unit(Sorry no Pic)
- Knight lose 2 bomber units when disengaging…
- Necron don’t rally Monoliths. Knights don’t rally 3 Paladin formations. Both sides remove Blast Markers.
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Turn4
- Teleporting units: Nercon’s bring in MONOLITH PHALANX(Photo1), MONOLITH MANIPLE(Photo1), ARMORED PHALANX (Photo1)and C`TAN(Photo2)
- Knights won roll and go first…
- Knights do sustain fire with the Knight Household formation(Photo1) and target the Pylon, doing a DC and breaking the unit due to BM’s(Photo2)
- Necrons place Pylon on overwatch(Photo1)
- Nercon’s double move INFANTRY PHALANX, closer to the blitz to claim(Photo1)
- Knights places Lancer formation on overwatch(Photo1)
- Necrons move ARMORED PHALANX up(Photo1) and shoot ROUGH RIDER PLATOON, killing 1 and giving the formation 2 BM’s(Photo2)
- Necrons move MONOLITH MANIPLE up and shoot ROUGH RIDER PLATOON, giving the formation a BM’s(Photo1)
- Knights bring on MARAUDER SQUADRON(Photo1) targets the INFANTRY PHALANX, killing 4 and giving the unit 6 BM’s(Photo2)
- Necron’s do a marshalling action with C’Tan, so move the formation closer to the Blitz and remove all BM’s(Photo1)
- Necron’s do a marshalling action with INFANTRY PHALANX, so move the formation closer to the Blitz and remove all BM’s and add 3 stands of infantry back to the formation(Photo1)
- Necron’s fail to activate MONOLITH PHALANX and so regroup(Photo1)
- Necron’s do engage action with INFANTRY PHALANX and target the ROUGH RIDER PLATOON in FF. Will get support from ARMORED PHALANX and MONOLITH MANIPLE(Photo1). The dice are rolled and the INFANTRY PHALANX wins. The ROUGH RIDER PLATOON is wiped from the board(Photo2) and the INFANTRY PHALANX consolidates closer to the objective marker(Photo3)
- Necron’s do a marshalling action with INFANTRY PHALANX, so move the formation onto the table, through portal and remove all BM’s and add 3 stands of infantry back to the formation(Photo1)
- Necron’s fail to activate INFANTRY PHALANX and is broken due to BM’s(Sorry No pic)
- No aircraft were lost when disengaging….
- Necron don’t rally Pylon. Knights don't rally Paladin formation. Both sides remove Blast Markers.
- Game called Necrons when 2-0…
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Victory Condition | Necrons | Knight World |
1. Blitz | Yes | No |
2. Break their sprit | Yes | no |
3. Defend the Flag | No | No |
4. Take and Hold | No | no |
5. They Shall not Pass | no | No |
Summary
There games were I can burn my dice and today they perform above the call of duty. I rolled three 6 just to see who would go first in each turn. One of the FF/CC, i need to roll a 5 to tide and a 6 to win, well i won by one pip…. I must tip my hat to my opponent, who never once gave up…
To the knights list feel great. Really powerful in engagements but easily hurt when getting attacked. They need to be played in a quite Forceful and courageous playing style to be successful.The list feels balanced and is structured well.
May the dice roll high for you.
Regards
Greg
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