Tuesday, May 6, 2014

REINFORCE THE RIGHT

Well Tuesday Night has been and gone, and we manage to do another scenario game of epic, as always 4000 points and the two list were the Iron Warriors ver 2.5 and Scions of Iron. Anyways on with the show…..

SITUATION: Your dispersed force is advancing quickly through disordered enemy resistance when a strong enemy force is encountered to your front.  You must collect your scattered detachments quickly and direct them to where they’re needed most if you are to overcome the enemy before he overcomes you.

MISSION: Standard Tournament rules and victory conditions apply.

TABLE & TERRAIN; We used a standard 4 ft. x 6 ft. table and 4000 point armies. Terrain was a mix of buildings, alien forest, hills, and crop fields (like forest but not dangerous).

SET-UP: Half of the players force (by points value) will be deployed as normal. The rest will be divided into two roughly equal groups ‘A’ and ‘B’.

REINFORCEMENTS: Before activations on turns 2 and 3, reinforcements will arrive off table. Roll a D6, with 1-3 indicating Force A has arrived, 4-6 that it is Force B. The other force will arrive turn 3. Where the reinforcements will arrive depends on the roll of a D6. On our 4’ x 6’ table, we used 1= Left short side, from 0 to 2 feet in, 2= The first 2 feet of left back edge on the deployment area, 3= The middle 2 feet of the back edge of the deployment area, 4= The right 2 feet of the deployment area back edge, 5= The right short side, closest 2 feet and 6= the right short side, furthest 2 foot section.

   If the rolls result in opposing reinforcements arriving on the same section (One player rolls a 1, the other a 6) then neither arrive. They start their own battle elsewhere! Place the arriving units just off table and move them on table one at a time as they are activated. Repeat this process on turn 3 for the other reinforcement groups arrival.

Time: 6 turns. 

Note: If an enemy force ZOC blocks your entry onto the table, the unit is allowed to move laterally until an opening is available. However, this sideways movement is subtracted from the units on table move. Or simply attack it!

Army Lists:

Scions of Iron

Team 1

    Heavy Tactical Detachment                            650
        Supreme Commander in Landraider                    
        4xTactical                                         
        4xLand Raider                                      

     Terminator Detachment                                400
        Chaplain                                           
        4xTerminator                                       

    Whirlwind Detachment                                 300
        4xWhirlwind                                                                        

Predator Detachment                                  400
        Chaplain                                           
        5xPredator Destructor                              
        Vindicator           

Thunderhawk Saturation                               250
  Thunderhawk Saturation Bombing Configuration
 

Team 2

Predator Detachment                                  350
        5xPredator Annihilator                             
        Vindicator                                         

    Scout Detachment                                     350
        Chaplain                                           
        4xSniper                                           
        4xRazorback                                        

Tactical Detachment                                  300
        Chaplain                                           
        4xTactical                                         
        2xPredator Annihilator                             
        2xRhino         
              

Team 3

     Helios Detachment                                    500
        Captain                                            
        4xLand Raider Helios                               
          

     Warhound Titan Pack                                500
        2xWarhound Titan                                   

 

Iron Warriors Ver 2.5

Team 1
IRON WARRIORS COMPANY [340]
6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, 4 Chaos Rhino

RAVAGER TITAN [650]
SUPER HEAVY COMPANY - DECIMATOR [225]
SUPER HEAVY COMPANY - DECIMATOR [225]
SUPER HEAVY COMPANY - DECIMATOR [225]
IRON WARRIORS COMPANY [340]
6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, 4 Chaos Rhino

Team 2

HAVOC COMPANY [300]
4 Havocs and 2 Land Raiders, Iron Warriors Lord
HAVOC COMPANY [300]
4 Havocs and 2 Land Raiders, Iron Warriors Lord
ARMOURED COMPANY [370]
4 Chaos Land Raider, 2 Chaos Vindicator

Team 3

ARMOURED ASSAULT COMPANY [355]
6 Chaos Vindicators, 3 Chaos Vindicator
ARMOURED COMPANY [370]
4 Chaos Land Raider, 2 Chaos Vindicator
HAVOC COMPANY [300]
4 Havocs and 2 Land Raiders, Iron Warriors Lord

Table lay out..         

dsdf 008dsdf 007dsdf 006

Deployment

dsdf 009dsdf 010dsdf 011dsdf 012

Turn 1

  • SOI get first turn…

dsdf 013dsdf 014dsdf 015dsdf 016dsdf 017dsdf 018 dsdf 021dsdf 019dsdf 020dsdf 021dsdf 022dsdf 023

  • Both sides remove Blast Markers..

Turn 2

  • Both side roll to see which team will turn up and on want spot
  • Teleports are deployed…
  • IW get first turn…(I forgot my SC reroll, bright boy)….

dsdf 024dsdf 025dsdf 026dsdf 027dsdf 028dsdf 029dsdf 030dsdf 031dsdf 032dsdf 033dsdf 034dsdf 035dsdf 036dsdf 037dsdf 038dsdf 039dsdf 040dsdf 041dsdf 042dsdf 043dsdf 045

  • IW don't rally the IWC, both sides remove Blast markers…

Turn 3

  • Both side roll to see were the last team will turn up..(Sorry didn't get a shot of the IW, but the pictures were the RAVAGER TITAN is will not living)
  • SOI get to go first..

dsdf 047dsdf 048dsdf 049dsdf 050dsdf 051dsdf 052dsdf 053dsdf 054dsdf 055dsdf 056dsdf 057dsdf 058dsdf 059dsdf 060dsdf 061dsdf 062dsdf 063dsdf 064dsdf 065dsdf 066dsdf 067dsdf 068dsdf 069dsdf 070dsdf 071dsdf 072dsdf 073dsdf 074

  • SOI don’t rally Whirlwind and Heavy tactical unit, both sides remove blast markers…

Turn 4

  • IW get first turn again…

dsdf 076dsdf 077dsdf 078dsdf 079dsdf 080dsdf 081dsdf 082dsdf 083dsdf 084dsdf 085dsdf 086dsdf 087dsdf 088dsdf 089dsdf 090dsdf 091dsdf 092dsdf 093dsdf 094dsdf 095dsdf 096dsdf 097dsdf 098dsdf 099dsdf 100

  • Timed call and the Iron warriors win on count….
Victory Conditions

Victory Condition Scythe of chaos clan(Iron warriors V2.5) Scions of Iron  
1. Blitz no no
2. Break their sprit Yes Yes
3. Defend the Flag no No
4. Take and Hold no No
5. They Shall not Pass no No
Total 1 1

May the dice roll high for you

Regards
Greg

No comments:

Post a Comment