Friday, April 11, 2014

FRIDAYS GAME 11/04/2014

Well Fridays here again and we manage to play another Epic game. Trent and Britt playing the Tyranids and I using the MORTIMER KNIGHT WORLD. The battle size was 5000 points……Anyways on to the report…..
Amy Lists
Hive Fleet Onachus Tyranids 5010 points
Unit Numbers Cost
NEXUS SWARM 1 Dominatrix, 5 Trygon, 7 Termagants, 7 Hormagants 930 Points
TYRANID SWARM 1 (M) Two Tyranid Warriors, 12 Termagants, Hive Tyrant 375 Points
TYRANID SWARM 2 (M) Two Tyranid Warriors, 12 Termagants, Hive Tyrant 375 Points
TYRANID SWARM 3 (M) Two Tyranid Warriors, 12 Termagants, Hive Tyrant 375 Points
TYRANID SWARM 4 (M) 2 x Two Tyranid Warriors,11 Termagants,Zoanthrop(745.M41) 380 Points
TYRANID SWARM 5 (S) Two Tyranid Warriors, 6 Termagants, Zoanthrope (745.M41) 225 Points
TYRANID SWARM 6 (M) Two Tyranid Warriors, 12 Termagants, Hive Tyrant 375 Points
EXOCRINE SWARM 1 (M) 6 Exocrine 325 Points
EXOCRINE SWARM 2 (M) 6 Exocrine 325 Points
GENESTEALER SWARM1 6 Genestealers, Brood Lord 200 Points
GENESTEALER SWARM2 10 Genestealers, Brood Lord 300 Points
LICTOR SWARM 6 Lictor 300 Points
HARRIDAN SWARM (S) 1 Harridan, 4 Gargoyles (745.M41) 250 Points
BIOVORE SWARM (M) 10 Biovore 275 Points
MORTIMER KNIGHT WORLD ARMY LIST(1.6)

Paladins1                                  
5  knights Paladin +  one Senechal Character
400 points
Paladins 2                                  
5  knights Paladin +  one Senechal Character
400 points
Paladins 3                                  
6  knights Paladin +  one Senechal Character
475 points
Errants 1                                  
5  knights Errants +  one Senechal Character
400 points
Errants 2                                 
5  knights Errants +  one Senechal Character
400 points
Custodians 1                            
Three Knights Crusader (Light quake cannon)                                                       
425 points 
Custodians  2                           
Three Knights Crusader (Light quake cannon)                                                       
425 points 
Custodians  3                            
Three Knights Crusader (Light quake cannon)                                                       
425 points 
Wardens 
Three Wardens                                               
200 points
Wardens Three Wardens 200 points
Wardens Three Wardens 200 points
Squires 1 
Four Armiger Sentinels (All have Scout ability)
125 points
Squires  2 
Four Armiger Sentinels (All have Scout ability)
125 points
Squires  3 
Four Armiger Sentinels (All have Scout ability)
125 points
Trebuchets
Four Trebuchet Howitzers
250 Points
Trebuchets
Four Trebuchet Howitzers
250 Points

Deployment

Turn 1
  • MKW go first.




































  • Both side rally troops and remove Blast Markers……….

Turn 2
  • MKW go first again..
  • Tyranids teleport…






































Turn 3
  • MKW goes first again
  • GAME CALLED TYRANIDS WIN 1/0
Summary
  • The wardens were interesting to have, but felt a little under the weather. So more testing done to see want happens next game..
  • Knights need to make sure that they don't get jumped, if supported then they can get through not having the Knight shield. The big combat was only won by the Nexus swam by 4, I was expecting a higher number since they did have the number advantage.
  • At the end of turn two the score was 3/0, so I'm happy to bring it back to 1/0.
  • I still need to test the Lancers more, I was thinking a few units of those may have made life harder for the Tyranid player

Victory Conditions

Victory Condition Hive Fleet Onachus MORTIMER KNIGHT WORLD ARMY LIST(1.6)
1. Blitz no no
2. Break their sprit no no
3. Defend the Flag no no
4. Take and Hold Yes no
5. They Shall not Pass no no
Total 1 0

May the dice roll high for you

Regards

Greg

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