Amy Lists
Hive Fleet Onachus Tyranids 5010 points
Unit | Numbers | Cost |
NEXUS SWARM | 1 Dominatrix, 5 Trygon, 7 Termagants, 7 Hormagants | 930 Points |
TYRANID SWARM 1 (M) | Two Tyranid Warriors, 12 Termagants, Hive Tyrant | 375 Points |
TYRANID SWARM 2 (M) | Two Tyranid Warriors, 12 Termagants, Hive Tyrant | 375 Points |
TYRANID SWARM 3 (M) | Two Tyranid Warriors, 12 Termagants, Hive Tyrant | 375 Points |
TYRANID SWARM 4 (M) | 2 x Two Tyranid Warriors,11 Termagants,Zoanthrop(745.M41) | 380 Points |
TYRANID SWARM 5 (S) | Two Tyranid Warriors, 6 Termagants, Zoanthrope (745.M41) | 225 Points |
TYRANID SWARM 6 (M) | Two Tyranid Warriors, 12 Termagants, Hive Tyrant | 375 Points |
EXOCRINE SWARM 1 (M) | 6 Exocrine | 325 Points |
EXOCRINE SWARM 2 (M) | 6 Exocrine | 325 Points |
GENESTEALER SWARM1 | 6 Genestealers, Brood Lord | 200 Points |
GENESTEALER SWARM2 | 10 Genestealers, Brood Lord | 300 Points |
LICTOR SWARM | 6 Lictor | 300 Points |
HARRIDAN SWARM (S) | 1 Harridan, 4 Gargoyles (745.M41) | 250 Points |
BIOVORE SWARM (M) | 10 Biovore | 275 Points |
MORTIMER KNIGHT WORLD ARMY LIST(1.6)
Paladins1
|
5 knights Paladin + one Senechal Character
|
400 points
|
Paladins 2
|
5 knights Paladin + one Senechal Character
|
400 points
|
Paladins 3
|
6 knights Paladin + one Senechal Character
|
475 points
|
Errants 1
|
5 knights Errants + one Senechal Character
|
400 points
|
Errants 2
|
5 knights Errants + one Senechal Character
|
400 points
|
Custodians 1
|
Three Knights Crusader (Light quake cannon)
|
425 points
|
Custodians 2
|
Three Knights Crusader (Light quake cannon)
|
425 points
|
Custodians 3
|
Three Knights Crusader (Light quake cannon)
|
425 points
|
Wardens |
Three Wardens
|
200 points
|
Wardens | Three Wardens | 200 points |
Wardens | Three Wardens | 200 points |
Squires 1
|
Four Armiger Sentinels (All have Scout ability)
|
125 points
|
Squires 2
|
Four Armiger Sentinels (All have Scout ability)
|
125 points
|
Squires 3
|
Four Armiger Sentinels (All have Scout ability)
|
125 points
|
Trebuchets
|
Four Trebuchet Howitzers
|
250 Points
|
Trebuchets
|
Four Trebuchet Howitzers
|
250 Points
|
Deployment
Turn 1
- MKW go first.
- Both side rally troops and remove Blast Markers……….
Turn 2
- MKW go first again..
- Tyranids teleport…
Turn 3
- MKW goes first again
- GAME CALLED TYRANIDS WIN 1/0
- The wardens were interesting to have, but felt a little under the weather. So more testing done to see want happens next game..
- Knights need to make sure that they don't get jumped, if supported then they can get through not having the Knight shield. The big combat was only won by the Nexus swam by 4, I was expecting a higher number since they did have the number advantage.
- At the end of turn two the score was 3/0, so I'm happy to bring it back to 1/0.
- I still need to test the Lancers more, I was thinking a few units of those may have made life harder for the Tyranid player
Victory Conditions
Victory Condition | Hive Fleet Onachus | MORTIMER KNIGHT WORLD ARMY LIST(1.6) |
1. Blitz | no | no |
2. Break their sprit | no | no |
3. Defend the Flag | no | no |
4. Take and Hold | Yes | no |
5. They Shall not Pass | no | no |
Total | 1 | 0 |
May the dice roll high for you
Regards
Greg
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