Tuesday, April 29, 2014

Escalating Engagement

Well we manage to get another game of epicA in this Tuesday Night and this time Escalating Engagement was done. Any ways on with the report……

Situation:  

Two patrols clash while they are probing a weakened sector of the battlefront. As the engagement continues, both sides call for reinforcements to continue the attack.

Set-up:  

Using a standard 4 ft. x 6 ft. table, both players will set up one ground unit of 250 points or less along their right long table edge. The deployment area will be along the rightmost 30cm and extend to the centre of the table (75cm) along the short edge.

Reinforcements appear just off board behind the 30 cm deployment edge, or behind other reinforcing units. Movement is calculated from where they actually are when activated. Reinforcements arrive on a D6 roll of 4+ on turns 2-3, 3+ turns 4-5, and automatically turn 6 before activation rolls. Each unit is rolled for separately unless carried by a transport where both are treated as a group for 1 roll. Units with transport must arrive aboard. Activate as normal.

Armies & terrain: 

Any Tournament army is legal. We used 4000 points. Terrain can be mutually done or by letting the person who didn’t set it up choose which side he deploys on.

Victory: 

Blitz Markers must be deployed along the 30cm back line of the deployment area. Other markers are placed on the far side of a diagonal line drawn between the players left edge and his opponents left edge. Usual Tournament victory points & conditions apply.

Turns:

Number of turns all will be six

Alternate reinforcements:

Those wishing to have a lower luck factor game can try this. Turn 2 and beyond, 1000 points or less of reinforcements chosen by the player will arrive each turn at the 30cm line.

Army List

Savage Sons Clan(Red Corsairs 3.3)
RENEGADE WARBAND [500]
Chaos Lord, 3 Chaos Spawn, 2 Chaos Dreadnaught, 4 Chaos Space Marine units, 4 Khorne Berzerker units
DAEMON POOL [360]
24 Lesser Daemons
RENEGADE WARBAND [475]
Chaos Lord, 4 Chaos Space Marine units, 4 Plague Marine units, 3 Chaos Spawn, Daemonic Pact, Chaos Dreadnaught
RENEGADE WARBAND [400]
Chaos Lord, 4 Chaos Space Marine units, 4 Plague Marine units, 3 Chaos Spawn
RENEGADE WARBAND [475]
Chaos Lord, 8 Chaos Space Marine units, Daemonic Pact, 3 Chaos Spawn, Chaos Champion, Chaos Dreadnaught
RENEGADE WARBAND [425]
Chaos Lord, Daemonic Pact, 3 Chaos Spawn, 4 Chaos Space Marine units, 4 Noise Marine units
RENEGADE WARBAND [425]
Chaos Lord, Daemonic Pact, 3 Chaos Spawn, 4 Chaos Space Marine units, 4 Plague Marine units
BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions
BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions
BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions
BRASS SCORPION ONLSAUGHT [250]
2 Brass Scorpions


CRAFTWORLD MYMEARA ARMY LIST
Guardian Warhost One Farseer unit, five Guardian units and three Wave Serpents 275
Guardian Warhost Autarch, five Guardian units and three Wave Serpents 325
Swords of Vaul Warhost Six Warp Hunters 300
Swords of Vaul Warhost Six Warp Hunters 300
Swords of Vaul Warhost Six Fire Prism 390
Swords of Vaul Warhost Six Fire Prism 390
Lynx Troupe Three Lynx 400
Lynx Troupe Three Lynx 400
Aspect Warrior Troupe Six Fire Dragons + Exarch and Six Falcons 575
Revenants Two Revenant Titans 650

Deployment

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Turn One

  • MCW get first turn…

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  • MCW manage to remove Blast markers….

Turn Two

  • MCW get first turn again…
  • Reinforcements arrive. Both side have the following units not arriving MCW= 2 x Swords of Vaul Warhost and Lynx Troupe. SSC= 3 x Brass Scorpion units and 2 x Traitor Retinue unit

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  • Both sides remove Blast markers….

Turn Three

  • MCW get first turn again…
  • Reinforcements arrive, having the following units not arriving… SSC= 1 x Brass Scorpion units and 2 x Traitor Retinue unit

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  • Both sides Remove Blast markers….

Turn Four

  • SSC get first turn….
  • Reinforcements arrive, having the following units not arriving… SSC= 1 x Brass Scorpion units and 1 x Traitor Retinue unit

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  • SSC don't rally Bass Scorpion unit and MCW don’t rally Guardian unit, both sides remove blast markers……

Turn Five

  • SSC go first again….
  • Reinforcements arrive.

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After game shoots…..

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Victory Conditions


Victory Condition Savage Sons Clan(Red Corsairs 3.3) CRAFTWORLD MYMEARA ARMY LIST
1. Blitz no no
2. Break their sprit no no
3. Defend the Flag no Yes
4. Take and Hold no Yes
5. They Shall not Pass no Yes
Total 0 3

May the dice roll high for you

Regards
Greg

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