Fridays battle continues, in the part 3.....
TURN 3
- Space Marines go first
- Terminator Detachment teleported and no BM’s were added
Thoughts
- Knights saves are still a a knife edge, since if you don't save enough of them, the unit will break pretty quickly(Yes as Britt's said above, I was lucky to make my saves and it can be frustrating, when this happens)
- Custodians are about right points cost wise and I'm quite happy for them to have only one weapon choice..
- I need to test the other units like the Wardens and the other titans..
Victory Conditions
Victory Condition | SPACE MARIES | MORTIMER KNIGHT WORLD ARMY LIST(1.6) |
1. Blitz | no | no |
2. Break their sprit | no | no |
3. Defend the Flag | no | Yes |
4. Take and Hold | no | no |
5. They Shall not Pass | no | no |
Total | 0 | 1 |
May the dice roll high for you
Regards
Greg
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