Friday, January 17, 2014

ADEPTUS MECHANICUS PLANETARY DEFENCE FORCE ARMY LIST Vs MORTIMER KNIGHT WORLD ARMY LIST BATTLE REPORT


Manage to play a 6000 points per side game of epic today between ADEPTUS MECHANICUS PLANETARY DEFENCE FORCE ARMY LIST Vs MORTIMER KNIGHT WORLD ARMY LIST.
Ok a couple points the ADEPTUS MECHANICUS PLANETARY DEFENCE FORCE ARMY LIST is from the Epic: Mechanicus Supplement, which is currently begin complied. The MORTIMER KNIGHT WORLD ARMY list is modifications I made to 1.4 version of the Knight list, I kept the stats and special rules and change the list structure. The changes were………….
1)  You will notice I have used the structure from the 1.3 list, but have move the Lancers down to the support formations. Which is want happen in 1.4 beta, unlike 1.4 beta, there is the ability to add more than one Lancer (although not many).
2)  The allies section has been culled and the largest titian is a war hound.
3)  Hypaspists had been add to the allies, this should limit the number on the field (they were a support in 1.3 and there were none in 1.4 beta)
4)  Senechal is now worth 25 pts. (was 50pts in 1.3 and free in 1.4 beta)
5)  Knight Crusader/ Castellan have the ability to add one Crusader/ Castellan (could do in 1.3, but not 1.4beta)
6)  The add on weapons list had changed for the Knight Crusader/ Castellan (not in 1.3, but was introduce in 1.4 beta)
7)  There are two core formations to choose from (there were 3 in 1.3 and 1 in 1.4 beta)
8)  A cap was put on the core formation unit sizes, max is 16 if upgrades are taken.(it was 7 in 1.3 and none in 1.4 beta)
9)  Core formation upgrades are now two per core formation. (Was 1 in 1.3 and same 1.4 beta)
10) Support formations are now two per core formation brought (was 1 in 1.3 and 1.4 beta)
11) Hypaspists and Tech Priest add to stats.
12) Trebuchets Howitzers are now four figures to a unit and cost 200 points.
 
Army Lists…
ADEPTUS MECHANICUS PLANETARY DEFENCE FORCE ARMY LIST
Skitarii Demi-Century             Nine Hypaspist units, plus one Tech Priest unit  + Ordinatus Minoris Transport         400 points
Skitarii Demi-Century             Nine Hypaspist units, plus one Tech Priest unit  + Ordinatus Minoris Transport         400 points
Skitarii Demi-Century             Nine Hypaspist units, plus one Tech Priest unit  + Ordinatus Minoris Transport         400 points
Mobile Skitarii Demi-Century      Nine Hypaspist units, plus one Tech Priest unit, and 10 Chimedons                     450 Points
Ordinatus Minoris Century         Three Ordinatus Minoris (Quake Cannon)                                                                  675 points
Ordinatus Minoris Century         Three Ordinatus Minoris (Close Combat)                                                                    375 points
Ordinatus Minoris Century         Three Ordinatus Minoris (Plasma Blastgun)                                                                525 points
Ordinatus Minoris Century         Three Ordinatus Minoris (Apocalypse Missile Launcher)                                           600 points
0-1 Ordinatus Majoris                 One Ordinatus Majoris Achil-Quag                                                                              500 Points
Forge Knight Squadron             Five Forge Knights                                                                                                         325 Points
Forge Knight Squadron             Five Forge Knights                                                                                                         325 Points
Imperial Robots                          Five Imperial Robots and one Tech Priest unit                                                           175 Points
Imperial Robots                          Five Imperial Robots and one Tech Priest unit                                                           175 Points
IMPERIAL NAVY ALLIES         Two Thunderbolt Fighters                                                                                               150 Points
IMPERIAL NAVY ALLIES         Two Thunderbolt Fighters                                                                                               150 Points
IMPERIAL NAVY ALLIES         Two Thunderbolt Fighters                                                                                               150 Points
IMPERIAL NAVY ALLIES         Two Thunderbolt Fighters                                                                                               150 Points
MORTIMER KNIGHT WORLD ARMY LIST
Paladins                                      Six  knights Paladin +  one Senechal Character                                                       475 points
Paladins                                      Six  knights Paladin +  one Senechal Character                                                       475 points
Errants                                         Six  knights Errants +  one Senechal Character +  Baron Knight                           675  points
Errants                                         Six  knights Errants +  one Senechal Character                                                       475  points
Lancers                                       Five knights Lancers +  one Senechal Character                                                     375 points
Lancers                                       Five knights Lancers +  one Senechal Character                                                     375 points
Custodians                                 Three Knights Crusader (Light quake cannon)                                                          650 points
Custodians                                 Three Knights Crusader (Light quake cannon)                                                          650 points Custodians                                 Three Knights Castellan (Light quake cannon)                                                          650 points
Trebuchets                                  Four Trebuchet Howitzers                                                                                            200 Points
Trebuchets                                 Four Trebuchet Howitzers                                                                                            200 Points
Trebuchets                                 Four Trebuchet Howitzers                                                                                            200 Points
Ballistas                                     Three Ballista AA guns                                                                                                100 Points
Ballistas                                     Three Ballista AA guns                                                                                                100 Points
Skitarii Demi-Century             Nine Hypaspist units, plus one Tech Priest unit  + 5   chimers                                 425 points
Skitarii Demi-Century             Nine Hypaspist units, plus one Tech Priest unit  + 5   chimers                                 425 points

Deployment
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Turn 1
  • MORTIMER KNIGHT WORLD ARMY get first go…….
  • The MORTIMER KNIGHT WORLD ARMY double move a Paladin unit into the forest near the Ballista's unit…..
  • The  AMPDF double move the Ordinatus Minoris Century (Three Ordinatus Minoris (Plasma Blast gun)) up so that it can fire it weapons at the Paladin unit in the forest, killing two of them….
  • The  AMPDF retain their go and double move a Forge Knight Squadron up to the forest were the Paladin unit was…..
  • The MORTIMER KNIGHT WORLD ARMY fire the Trebuchet unit at the Mobile Skitarii Demi-Century, killing a vehicle and adding blast markers to the unit..
  • The  AMPDF then move the Ordinatus Majoris Achil-Quag and target the Trebuchet unit in the forest, killing one and giving it enough blast markers to break the unit…….   
  • The MORTIMER KNIGHT WORLD ARMY then double move a Skitarii Demi-Century and deploy it in a forest not far from a objective marker….
  • The  AMPDF double move a Forge Knight Squadron up to the forest were the Skitarii Demi-Century  unit was…..
  • The MORTIMER KNIGHT WORLD ARMY then double moves a Knights Errants unit up to the Forest on their right flank, were the Paladin unit is.
  • The  AMPDF then double move the Imperial Robots up to shoot the Errant unit that just moved up, giving it a blast marker….
  • The MORTIMER KNIGHT WORLD ARMY then march move Lancer unit on their left flank down towards a Imperial Robots unit.
  • The  AMPDF then double move Skitarii Demi-Century + Ordinatus Minoris Transport to behind a hill/forest and deploy the troops it was carrying…
  • The MORTIMER KNIGHT WORLD ARMY fire the Trebuchet unit at the Skitarii Demi-Century + Ordinatus Minoris, giving it a blast marker..
  • The  AMPDF double move the Ordinatus Minoris Century(Apocalypse Missile Launcher) and target the Lancer unit on their right flank, giving it two blast markers.
  • The MORTIMER KNIGHT WORLD ARMY then double move a Lancer unit and shoot the Skitarii Demi-Century + Ordinatus Minoris Transport, just behind the forest, killing one unit and giving the unit a total of two blast markers all up….
  • The  AMPDF double move the Mobile Skitarii Demi-Century and shoot the Knights Errants unit in the forest partly and they manage to kill one… for the amount of shots fired……
  • The MORTIMER KNIGHT WORLD ARMY then double move a Skitarii Demi-Century and deploy it on the objective in the ruin on the hill….
  • The  AMPDF then double move the Imperial Robots up to shoot the lancer unit , giving it a blast marker….and killing one of the tall knights…
  • The MORTIMER KNIGHT WORLD ARMY then double move a Custodians unit up and don't shoot…..
  • The  AMPDF then double move Skitarii Demi-Century + Ordinatus Minoris Transport and deploy so they may shoot the lancer unit, they manage to add a blast marker…
  • The  AMPDF then retains the turn and brings in Two Thunderbolt Fighters, which target the lancer unit on the right flank, managing to put enough blast markers to break the unit…..
  •  The MORTIMER KNIGHT WORLD ARMY then double move a Custodians unit up and target the Mobile Skitarii Demi-Century, and it manages to give it 8 blast markers, the Mobile Skitarii Demi-Century holds its ground….
  • The  AMPDF then brings in Two Thunderbolt Fighters, which target the lancer unit on the right flank, managing to put enough blast markers to kill all but one lancer…..
  • The MORTIMER KNIGHT WORLD ARMY then try's to put the Ballista's unit on overwatch and fails…..
  • The  AMPDF double move the Skitarii Demi-Century + Ordinatus Minoris Transport and deploy the troops, but it on the other side of the hill with the ruin on top to contest the objective..
  • The MORTIMER KNIGHT WORLD ARMY then march move a Custodians unit up…
  • The  AMPDF double move the Ordinatus Minoris Century(Close Combat), so that's its supporting the Skitarii Demi-Century + Ordinatus Minoris Transport on the hill near the ruin.
  • The MORTIMER KNIGHT WORLD ARMY then puts the Ballista's unit on overwatch
  • The  AMPDF then brings in Two Thunderbolt Fighters, which target the broken Trebuchet unit, on the way in they are shot at by AA unit and one is shot down. The other does enough damage to wipe the unit off the table as such…
  • The MORTIMER KNIGHT WORLD ARMY double move a Paladin unit and support the Skitarii Demi-Century near the objective…
  • The  AMPDF then try to  brings in Two Thunderbolt Fighters and failed to do so…
  • The MORTIMER KNIGHT WORLD ARMY move a Errant unit with baron to the crest line on the hill in front of them…..
  • The  AMPDF double move the Ordinatus Minoris Century(Quake Cannon), and targets the Paladin unit and in the process gets the Skitarii Demi-Century unit too. so after the smoke clears, there is a dead unit for each unit….
  • All units rally and blast markers are removed by all…..
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Turn 2
  • ADEPTUS MECHANICUS PLANETARY DEFENCE FORCE ARMY LIST get first go second turn, because of a tie….
  • The  AMPDF used the commander ability on the tech priest and brings the Ordinatus Minoris Century(Close Combat), into the Fire fight it starts with the Skitarii Demi-Century. after the smoke clears the AMPDF is victories and the MORTIMER KNIGHT WORLD Skitarii Demi-Century, double moves back to be under the AA gun cover…..
  • The  AMPDF then retains the turn and Skitarii Demi-Century + Ordinatus Minoris Transport does a fire fight with the Lancer unit in front of it and manages to win the combat, killing at least three lancers all up….and the unit double moves back to its deployment zone…
  • The MORTIMER KNIGHT WORLD ARMY then move a Custodians unit, so that it may shoot, it targets the Skitarii Demi-Century + Ordinatus Minoris Transport on the hill with the forest and manage to kill a unit and damage the transport…
  • The MORTIMER KNIGHT WORLD ARMY then fire a Custodians unit at the Mobile Skitarii Demi-Century, putting blast markers on it and kill some units, but the Mobile Skitarii Demi-Century held its ground…
  • The  AMPDF then move the Ordinatus Majoris Achil-Quag and target the Custodians and only manage to put two blast markers on it…
  • The MORTIMER KNIGHT WORLD ARMY then do a engage action with the Errants and they target the Forge Knight Squadron and so close combat begins, after the smoke clears the Errant lost the combat and were killed to a man….Forge Knight lose a knight….
  • The  AMPDF then double move the Imperial Robots up to shoot the Custodians on the left flank and all they do it add a blast marker…
  • The MORTIMER KNIGHT WORLD ARMY do a engage action with the Paladin unit and target the Forge Knight Squadron and do a fire fight, after the smoke clears the Forge Knight Squadron is wipe off the board…
  • The  AMPDF move the Ordinatus Minoris Century(Quake Cannon), and targets the Paladin unit and in the process gets the Skitarii Demi-Century unit too. so after the smoke clears, there is a dead unit for each unit….a pile of blast markers….
  • The MORTIMER KNIGHT WORLD ARMY fire the Trebuchet unit at the Mobile Skitarii Demi-Century, killing a vehicle and adding blast markers to the unit..this is enough to break the unit and so it double moves to the hill in its deployment zone…
  • The MORTIMER KNIGHT WORLD ARMY do a move action with the Paladin unit and target the Forge Knight Squadron and they manage only to add a blast marker to the unit…
  • The  AMPDF double move the Ordinatus Minoris Century(Apocalypse Missile Launcher) and target the Paladin unit that's just wipe out the Forge Knight Squadron, giving it two blast markers, and manage also to clip the Skitarii Demi-Century unit, almost breaking them…
  • The  AMPDF march move the Ordinatus Minoris Century (Three Ordinatus Minoris (Plasma Blast gun)) up to the objective marker between the forest and hill/forest…
  • The MORTIMER KNIGHT WORLD ARMY fire the Trebuchet unit at the Skitarii Demi-Century + Ordinatus Minoris Transport, placing a blast marker on it….
  • The  AMPDF then do a engage action with the Forge Knight Squadron and they target the Paladin unit for close combat, and they manage to get support from the Imperial Robots… so after the smoke clears the Paladin unit is wiped from the board and the Forge Knight are broken.. and so they double move back to their deployment zone…
  • The MORTIMER KNIGHT WORLD ARMY then move a Custodians unit, so that it may shoot, it targets the Skitarii Demi-Century + Ordinatus Minoris Transport in front of them, killing a few units and placing blast markers….
  • The  AMPDF then do a marshal action on the Skitarii Demi-Century + Ordinatus Minoris Transport and so move the unit closer to the Custodians and they manage to remove all blast markers…
  • The MORTIMER KNIGHT WORLD ARMY double  move the Errant unit with baron, up behind the hill near the ruin and shoot the Skitarii Demi-Century + Ordinatus Minoris Transport , managing only to add a blast marker…..
  • The  AMPDF then double move the Imperial Robots up to shoot the Custodians on the right flank and all they do it add a blast marker…
  • The MORTIMER KNIGHT WORLD ARMY leave the Ballista's unit on overwatch…
  • The  AMPDF then brings in Two Thunderbolt Fighters, which target the Skitarii Demi-Century, killing two vehicles and adding enough blast markers to break the unit, which double moves back to its deployment zone…
  • The  AMPDF then brings in Two Thunderbolt Fighters, which target the Paladin unit , killing one knight and adding enough blast markers to break the unit, which double moves back to its deployment zone…
  • The AMPDF last Two Thunderbolt Fighter units don't turn up…..
  • The MORTIMER KNIGHT WORLD ARMY don't rally two of their broken units….and the AMPDF don't rally the Mobile Skitarii Demi-Century. Blast markers are remove from all units…
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Turn 3
  • ADEPTUS MECHANICUS PLANETARY DEFENCE FORCE ARMY LIST get first go third turn.
  • The  AMPDF engage move with the Imperial Robots and they target the Ballista's unit after the smoke clears the Ballista's unit is destroyed..
  • The  AMPDF double move the Ordinatus Minoris Century (Three Ordinatus Minoris (Plasma Blast gun)) up to shoot the Custodians unit, managing to hit with six shots and the Custodians unit only makes two saves.. unit destroyed..
  • The MORTIMER KNIGHT WORLD ARMY fire the Trebuchet unit at the Skitarii Demi-Century + Ordinatus Minoris Transport, placing a blast marker on it….and breaking it, it double moves back so it out of range shooting….
  • The MORTIMER KNIGHT WORLD ARMY then do sustain fire with the Custodians unit, it targets the Skitarii Demi-Century + Ordinatus Minoris Transport in front of them, killing a few units and placing blast markers….but its enough to break the unit and so it double moves so it behind the hill out LOS……
  • The  AMPDF then move the Ordinatus Majoris Achil-Quag so that it near the blitz objective….
  • The  AMPDF try and retain the turn and failed, the Ordinatus Minoris Century(Quake Cannon), get a blast marker and don't move……
  • The MORTIMER KNIGHT WORLD ARMY then march move a lone lance around to claim a objective…
  • The  AMPDF move the Ordinatus Minoris Century(Quake Cannon), and targets the lone Lancer killing it and claiming the objective….
  • The MORTIMER KNIGHT WORLD ARMY fail to active the Errant unit with baron, and so move it up to contest the objective in the ruin….
  • The  AMPDF then brings in Two Thunderbolt Fighters, which target the Custodians unit , putting a blast marker on it….
  • The MORTIMER KNIGHT WORLD ARMY fire the Trebuchet unit and target the Imperial Robots on their left flank, giving the unit two blast markers…
  • The  AMPDF had the Imperial Robots shoot back at the Custodians unit, adding more blast markers…enough to break the unit since one was killed..it flees back to its deployment zone…
  • The MORTIMER KNIGHT WORLD ARMY then march move the Custodians unit, through the forest to contest a objective(so lucky the enemy gave them the hint….)
  • The AMPDF last Two Thunderbolt Fighter units don't turn up…..
  • The MORTIMER KNIGHT WORLD ARMY then march move the Lancer unit, so that the unit could contest the other objective.
  • The  AMPDF double move a Forge Knight Squadron up and shoot the lancer unit that just move, putting a blast maker on it….
  • The AMPDF do a engage action with the Ordinatus Minoris Century(Close Combat), and do close combat with the  Errant unit with baron, they manage to get support from the Skitarii Demi-Century + Ordinatus Minoris Transport. When the smoke cleared both unit were destroyed. The AMPDF manage to get BTS objective and also got DTF Objective. the game was called there due to time……

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Victory Conditions


Victory Condition ADEPTUS MECHANICUS PLANETARY DEFENCE FORCE ARMY LIST MORTIMER KNIGHT WORLD ARMY LIST
1. Blitz no no
2. Break their sprit Yes no
3. Defend the Flag Yes no
4. Take and Hold no no
5. They Shall not Pass no no
Total 2 0

May the dice roll high for you.
Regards
Greg
























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